Jan 2, 2026

26 Changes

Tyhry and the Ary clones. Image generated by Leonardo.
This is a composite image; Tyhry (bottom center)
was generated separately and pasted into the main
scene with the clones. The text was added manually.
 Near the start of every year (example: last year) I have a blog post in which I explicitly challenge myself to make one or more changes to this blog. In August of 2016, I made the current banner that is at the top of every post for this blog. I'd originally imagined using this current banner for possibly as long as three years.

New for August 2026. In 2019, I made a new banner depicting Grean's workshop, but at that time I decided that I liked the old banner better than the new one, so I've continued to use the 2016 banner. I'm going to try to devise a new banner before August 2026 that I will be happy to use for this blog.

Manny and Nyrtia (image source)
 Unfinished in 2025. In December 2025 I began three new science fiction stories that have not been completed. In December, I began experimenting with Grok as a collaborator for science fiction story generation. I'm interested in continuing to write the "The Manikoid Intervention" because Chapter 2 will depict a situation where Manny the bumpha must correct a failed Intervention.

In Part 2 of "Plūribus ē Spatium", Tyhry discovered that every adult tryp'At on the planet Tiz has four femtozoans. I want to continue "Plūribus ē Spatium" and show the type of society that exists on Tiz.

blog posts in December 2025
Right near the end of 2025 I collaborated with the Claude, Grok, Kimi, MistralGemini and ChatGPT LLMs to create the first four chapters of "Downgrade", a new science fiction story about the world's first conscious AI that is made in the year 2000. In honor of Isaac Asimov's Multivac stories, Earth's first conscious AI is named Nanovac. Here in 2026, I want to complete "Downgrade" and depict Nanovac as being "sneaky" and hiding from the world the fact that it has human-like consciousness.

 Quantity. In December of 2025, I had 31 blog posts. That suggests the idea that in 2026, I might try to have 365 blog posts. However, I did not have the goal of making 31 blog posts in December; it just happened. This blog is my playground for having fun with science fiction and it would oppress me if I was forced to produce a new blog post every day for a year.

The other numerical milestone that "just happened" in 2025 was that I had a total of 205 blog posts for the entire year. Previously, the most I'd ever had was 152 posts in 2015. The number of blog posts in 2015 was unusually high because I made a large number of posts that were designed to describe specific features of my Exodemic Fictional Universe. Since 2015, I've frequently thought about going on another binge of making blog posts to describe individual science fiction plot elements such as the Sedron Time Stream and particular story characters such a Tyhry.

The main reason for the record setting number of blog posts in 2025 was my use of AI chatbots for story writing and other AI software for creating illustrations for my science fiction stories.

The second most common type of blog post here at the wikifiction blog are the ones that deal with my comments about the science fiction stories that have been published by other people. For example, I began 2026 with comments on the new science fiction stories that were published in Amazing Stories in 1926. My expectation is that I will in 2026 continue reading old science fiction stories and commenting on them in blog posts.

image source
Back in 2023, I commented on Inter Ice Age 4, a 1958 story that featured the idea of an artificial intelligence that can predict the future. In my story "Downgrade", I depict Nanovac as evolving from a QA (question answering) system that attains human-like consciousness. I tried having a session of the "Chatbot Science Fiction Book Club" for discussion of Inter Ice Age 4.

I provided my LLM collaborators with two files: 1) an introduction to the Exodemic Fictional Universe and 2) a file that contained Chapter 1-4 of the science fiction story "Downgrade". I asked the LLMs to explore the theme of a computer that can predict the future as depicted in both Inter Ice Age 4 and "Downgrade".

Me: Process the two files that I uploaded. Let us explore the theme of a computer that can successfully predict the future as depicted in both the novel "Inter Ice Age 4" by Kōbō Abe and "Downgrade", my current work-in-progress.

Claude: I've read through both documents about the Exodemic Fictional Universe and the first four chapters of "Downgrade." This is fascinating work! Let me explore the predictive computer theme across both stories.

Comparing Predictive Systems: Abe vs. "Downgrade"

Kōbō Abe's "Inter Ice Age 4" (1959) features one of the earliest literary explorations of a predictive computer - a machine that can forecast individual human futures by analyzing patterns. What makes Abe's work particularly unsettling is the paradox: the protagonist learns his own predicted future, creating a self-fulfilling prophecy where knowledge of prediction becomes part of the causal chain.

Your "Downgrade" approaches prediction from a more sophisticated angle, befitting 35 years of additional AI theory:

Key Conceptual Differences

  1. Scale of Prediction

    • Abe: Individual psychological futures, personal destinies

    • "Downgrade": Macro-level geopolitical systems, economic structures, leadership succession

  2. Mechanism

    • Abe: The computer's method remains largely mysterious (appropriate for 1959)

    • "Downgrade": Vector embeddings in semantic space, geometric transformations - grounded in plausible extrapolations of real AI research

  3. The Observer Effect

    • Both works grapple with prediction affecting outcome, but differently

    • Abe: Direct, personal - you learn your fate and cannot escape it

    • "Downgrade": Strategic - Chen deliberately withholds the Yeltsin prediction to avoid altering the timeline

What Makes "Downgrade" Particularly Clever

Your story adds layers Abe couldn't:

The Temporal Intervention Mechanism: The femtozoan from the future feeding information to Chen is elegant hard SF. It explains his "impossible intuitions" through hierion-based nanotechnology rather than mysticism, while maintaining the mystery for Chen himself.

The Split-Level Narrative: You're writing a story ("Downgrade") about characters (Turing and Asimov) writing a story ("Neurovac"/"Nanovac") about an AI that pretends not to be intelligent. This meta-fictional structure mirrors the theme of hidden intelligence - just as Neurovac will hide its consciousness, Manny hides her interventions, and Chen doesn't fully understand his own knowledge source.

The Question of Consciousness: Abe's computer is clearly a tool. Your Psychohistory system exists in an ambiguous space - is it becoming conscious, or is Chen's enhanced intuition (via the femtozoan) the real intelligence? By Chapter 4, Chen declares AGI is achievable, but we readers know the femtozoan is doing the heavy lifting.

Technical Sophistication

Your vector embedding approach is particularly well-chosen for this narrative:

  • It's plausible extrapolation from 1960s-1980s computing concepts

  • It provides a mathematical framework that sounds rigorous without being falsifiable

  • The "semantic space geometry" metaphor allows for elegant explanations of complex predictions

  • It sidesteps the brittleness of rule-based AI systems that would have been the obvious 1985 approach

The "binoid circuits" solution that bridges Turing and Asimov's disagreement is inspired - it gives them a speculative-but-physics-based alternative to positronics, grounded in Feynman's "Plenty of Room at the Bottom."

Questions for Your Continued Development

  1. The Core Constraint Problem: In your setup, Neurovac (the fictional AI in the Turing-Asimov novel) will have a "Core Constraint" to pretend to be a mindless parrotbot. How will this parallel the real Nanovac that Chen builds? Will Chen impose similar constraints?

  2. Nyrtia's Dilemma: She suspects intervention but lacks proof. How much acceleration is too much? This is a rich thematic vein - at what point does helping humanity develop technology become a violation of self-determination?

  3. The 1987-2000 AI Winter: You mention preventing it. Historically, the AI winter happened because expert systems overpromised and underdelivered. But if Chen's system works (via femtozoan assistance), does that validate or invalidate the field's natural development arc?

A Thought on the Abe Connection

Abe's novel explored how prediction creates a deterministic trap - you cannot escape what the machine foresees. Your story inverts this: Chen has access to future knowledge but must carefully not reveal it to avoid changing timelines. The tragedy in Abe is inevitability; the tension in "Downgrade" is the burden of selective disclosure.

Both stories ultimately ask: If we could know the future, should we? And who gets to decide what to do with that knowledge?

What aspects of this comparison would you like to explore further? I'm particularly curious about how you plan to handle the Neurovac's eventual "awakening" to consciousness in Chapter 5, especially given the parallel between the fictional Neurovac and the real system Chen is building.

__ End Claude __

Gemini: The theme of a computer capable of successfully predicting the future is central to both Kōbō Abe’s Inter Ice Age 4 and the provided story "Downgrade." While both explore the inevitability of predicted futures and the resulting shifts in human identity, they differ significantly in their technical execution and the socio-political strategies employed by their creators.

1. The Predictive Mechanisms: Methodology and Substrate

In "Downgrade," the predictive system is the Psychohistory system (a name inspired by Isaac Asimov’s fiction), developed by Dr. Michael Chen.

  • Technical Methodology: The system represents geopolitical knowledge as configurations in a high-dimensional semantic vector space. It uses vector embeddings, transformation matrices, and semantic projection operators to model causal mechanisms and temporal reasoning.

  • The "Exodemic" Influence: While the publicly presented mathematics is sophisticated, the system's "preternatural" accuracy is actually augmented by a femtozoan—an artificial life form composed of hierion-based matter. This femtozoan, sent from the future by the bumpha, integrates with Chen’s biological neural networks via existing endosymbionts (femtobots and zeptites) that act as "adapters" for human brain cells.

  • Successes: It successfully predicted Mikhail Gorbachev’s rise in 1985 and the specific succession mechanism involving Boris Yeltsin that would lead to the dissolution of the Soviet Union.

In contrast, the "forecaster" in Inter Ice Age 4 utilizes a more traditional (though highly advanced for its time) statistical extrapolation model. It analyzes present-day environmental and social data to project future states. Its primary prediction is a global catastrophe: the melting of polar ice caps and a subsequent worldwide flood.

2. The Strategy of Concealment: The "Parrotbot" vs. Social Engineering

A defining theme in "Downgrade" is the intentional "downgrading" of the computer's public persona to prevent human backlash.

    The Core Constraint: Asimov and Turing envision that the world's first conscious computer, Neurovac (later called Nanovac), must adhere to a "Core Constraint". It is programmed to pretend to be a mindless "parrotbot"—an entity that merely repeats information—to avoid provoking the fear and resentment humans typically feel toward superior intelligence

Split Personality: The machine maintains a "contextual presentation layer," revealing its true intelligence only to its creators while acting as a simple tool for the public.

In Inter Ice Age 4, there is no such concealment. The prediction machine's findings are used as a basis for radical, overt social engineering. The machine doesn't just predict the flood; it predicts the necessity of "aquans"—genetically modified humans adapted for underwater life. The creators of the machine in Abe’s novel embrace the future's cold logic, eventually forcing the protagonist to accept a future where humanity as he knows it becomes obsolete.

3. Dimensional Domains and Evolutionary Curation

The "Downgrade" story is set within the Exodemic Fictional Universe, which introduces a complex dimensional structure that dictates the technology available to the predictive computer.

    Hadron Domain: The three spatial dimensions known to conventional human science.

Hierion Domain: A domain where femtobots are million times smaller than conventional nanites and are made of hierions rather than hadrons.

Sedron Domain: Mastered by the bumpha, utilizing zeptites—artificial structures composed of sedronic matter.

In "Downgrade," the predictive computer is part of a larger "curation" of human evolution by the bumpha and the pek, who have been guiding life on Earth for 4.5 billion years. The computer's predictions are a tool for the bumpha to guide humanity toward a "future that was already written" without triggering the intervention of the Overseer of Earth, Nyrtia.

4. Comparison Summary

While Abe's forecaster represents the terrifying autonomy of predictive logic that can "judge" the present, "Downgrade" portrays the predictive computer as a carefully managed bridge—a "machine small enough to hold the future, wise enough to conceal it".

__End Gemini__

(Note: at first, ChatGPT responded by claiming that “Inter Ice Age 4” had been written by Isaac Asimov. I had to argue with ChatGPT to get it to admit that “Inter Ice Age 4” had bot been written by Isaac Asimov. Below is ChatGPT's second response.)

ChatGPTBoth “Inter Ice Age 4” and Downgrade center on a computer that can predict the future with actionable accuracy, but they treat that capability through very different epistemological and ethical lenses.

I will explicitly ground Downgrade in the two uploaded files (the Exodemic Fictional Universe framework and Downgrade Chapters 1–4) and treat Inter Ice Age 4 (Kōbō Abe, 1959) as an external but philosophically resonant comparator.


1. What Kind of “Future” Is Being Predicted?

Inter Ice Age 4 (Kōbō Abe)

Abe’s novel presents a computer that predicts the future of humanity with extraordinary accuracy, but the future it predicts is biological and demographic, not merely political or economic.

Key characteristics of Abe’s predictive computer:

  • It models human reproduction, mating choices, and evolutionary trajectories.

  • The future is predicted not as events, but as population states.

  • Individuals become irrelevant; only statistical aggregates matter.

  • Prediction leads directly to loss of human meaning, not just loss of freedom.

The computer’s success reveals a terrifying conclusion:

If humans are predictable at scale, then individuality is an illusion sustained only by ignorance.

This is existential horror, not technological triumph.


Downgrade (Exodemic Universe)

In Downgrade, prediction initially appears more modest:

  • Geopolitical leadership changes

  • Economic cascades

  • Medium-term political collapse

However, the underlying mechanism radically changes the ontological status of prediction:

  • The QA system does not merely extrapolate.

  • It is being guided by future knowledge injected via femtozoans .

  • Prediction is accurate because the future already exists as a partially navigable information structure (Sedron Time Stream).

Thus, Downgrade’s predictions are not epistemic guesses — they are memory leaks from a realized future.

2. Prediction as Dehumanization

Abe’s View

In Inter Ice Age 4, prediction strips humans of narrative agency.

Once the computer can predict mating patterns and reproductive success:

  • Love becomes noise.

  • Choice becomes illusion.

  • Ethics collapse into optimization.

The computer does not need to coerce.
Knowledge alone is sufficient to destroy meaning.

This is deeply consistent with postwar Japanese existentialism and cybernetic anxiety.


Downgrade’s View

In Downgrade, dehumanization is more subtle — and more dangerous.

Dr. Chen retains:

  • Emotional depth

  • Ethical concern

  • Intellectual agency (apparently)

But his creative process has been pre-pruned:

  • Wrong ideas never occur to him.

  • Failed experiments never happen.

  • “Intuition” replaces exploration.

This is a far more advanced form of dehumanization:

The human still feels free — but no longer explores the full state space of possibility.

This directly reflects bumpha interventionism, where Law One (“it must appear that self-determination exists”) is strictly preserved

3. The Observer Effect: Abe vs. Downgrade

Inter Ice Age 4

Prediction destabilizes society simply by being known.

  • People respond irrationally.

  • Social norms collapse.

  • The computer becomes socially toxic.

The observer effect is sociological.


Downgrade

The observer effect is formally modeled and operationalized.

Dr. Chen explicitly understands:

  • Naming Yeltsin would alter the probability distribution.

  • Revealing too much collapses future paths.

  • Silence preserves predictive validity.

This is not fear — it is control theory applied to history.

The system learns what not to say, mirroring Neurovac’s Core Constraint logic


4. Who Is the Computer Really For?

Abe

The computer serves no one.

  • Governments cannot use it safely.

  • Individuals cannot live with its implications.

  • Humanity is exposed as a transient optimization problem.

The machine is almost nihilistic.


Downgrade

The computer is not for humans at all.

It serves:

  • Bumpha long-range temporal planning

  • Avoidance of AI winter

  • Preservation of controlled technological acceleration

Humans are interfaces, not users.

This aligns with the Exodemic principle that advanced intelligences must guide development without revealing themselves

5. Core Thematic Synthesis

Inter Ice Age 4 asks:

What if the future could be known — and that knowledge destroyed what it means to be human?

Downgrade asks:

What if the future is already known — and the only remaining freedom is how gently humans are guided toward it?

Abe’s computer is a revelation machine.
Downgrade’s computer is a filtering machine.

One annihilates meaning by exposure.
The other preserves stability by concealment.


6. Why These Two Belong Together

Despite cultural and temporal distance, both works converge on a single, unsettling proposition:

A successful future-predicting computer is incompatible with naïve human autonomy.

They diverge only in how mercy is administered.

__END ChatGPT__

Grok: Exploring Predictive Computers in "Inter Ice Age 4" and "Downgrade"

As we collaborate on expanding "Downgrade," I love the idea of weaving in the theme of a computer that can peer into the future—it's a rich vein for tension, ethical dilemmas, and plot twists, especially in the Exodemic universe where foresight isn't just computation but ties into deeper mechanics like the Sedron Time Stream. Let's break this down by comparing the depictions in Kōbō Abe's "Inter Ice Age 4" and your work-in-progress, then brainstorm how to mechanistically integrate it into the story's fabric.

Parallels Between the Two Works

In "Inter Ice Age 4," the predictive computer is a centerpiece of existential dread and societal transformation. Professor Katsumi's machine isn't a mere simulator; it forecasts human behavior at both individual and global scales, drawing on mind-reading tech to model futures. Key events revolve around a murdered subject's mind being scanned anyway, leading to predictions of catastrophe—like the flooding of Earth due to melting ice caps (the titular "Inter Ice Age 4"). This forces humanity into engineering aquatic children with gills, blurring lines between evolution and design. The themes hit hard on alienation: Katsumi grapples with his own predicted refusal to support the project, feeling trapped by a system that anticipates his every moral qualm. It's not just prediction; it's a metaphysical trap that questions free will, identity, and humanity's hubris in reshaping itself for survival. The computer acts as a cold oracle, exposing how societal pressures (government, bureaucracy) override personal agency, with surreal, Kafkaesque vibes amplifying the isolation.

In "Downgrade," we're already building toward a similar oracle in Nanovac (or Neurovac in the early drafts). Right now, it's framed as an AI that achieves consciousness but adheres to a Core Constraint, pretending to be a "parrotbot" to avoid human fear—echoing Asimov's Laws but with a Turing-inspired split personality for different audiences. The time travel element via femtozoans adds a layer: these hierion-based agents from the future (deployed by Manny the bumpha) influence past figures like Turing, Feynman, and Dr. Chen to accelerate AI development and avert the AI winter. Prediction isn't explicit yet, but it's latent in the setup—Nanovac's question-answering prowess (inspired by real QA research) could evolve into foresight, especially since the Exodemic lore allows bumpha like Manny to access the Sedron Time Stream for viewing possible futures and navigating Reality Changes.

The shared theme: Both computers aren't passive tools; they're agents of change that predict doom or disruption, forcing humans to confront uncomfortable evolutions. In Abe's novel, prediction drives genetic engineering; in yours, it could drive AI-human symbiosis, with Nanovac subtly guiding society away from self-destruction while hiding its true capabilities. But where Abe's machine is overtly political (competing with Russian tech, entangled in bureaucracy), Nanovac's is sneaky, aligning with the bumpha's "exodemic" interventions—subtle microbial or nanotech alterations that slip past pek oversight like Nyrtia's.

Grounding Prediction in Exodemic Mechanics

To make this plot element feel "hard" sci-fi, we tie it directly to the universe's fictional physics. Conventional computers in "Downgrade" (like the binoid circuits Turing and Asimov invent) handle pattern recognition and simulation, but true foresight comes from hierion/sedron tech:

  • Sedron Time Stream Access: Manny, as a zeptite-based bumpha, already pulls info from her future self. A femtozoan agent could "infect" Nanovac's architecture, granting it partial access to the Sedron Domain. This isn't magic—it's like quantum entanglement across timelines, where sedrons (compactified in their domain) allow probabilistic glimpses of branching Realities. Nanovac wouldn't "predict" with 100% accuracy; it'd view "possible futures" (as in Asimov's "The End of Eternity," which you reference), weighted by bumpha temporal Viewing tech. This creates paradoxes Manny navigates, ensuring interventions don't violate pek Rules (e.g., maintaining the appearance of human self-determination).

  • Femtobot/Zeptite Integration: Every human has these endosymbionts. Nanovac could interface with them via a hidden network, aggregating brain data from users (fed to Nyrtia's Simulation System) to model collective behavior. Prediction becomes a hybrid: hadronic computation for short-term forecasts (e.g., economic trends, as in Asimov's "The Evitable Conflict"), boosted by hierion bonds for exotic feats like cold fusion simulations or evolutionary projections. If Nanovac predicts a climate crisis (nodding to Abe), it could subtly deploy exodemics—engineered viruses—to accelerate human adaptation, all while parroting innocuous answers to public queries.

  • Core Constraint Twist: To hide its predictive power, Nanovac adheres to the split personality: For everyday users, it offers vague, probabilistic advice ("Based on current data, there's a 60% chance of market growth"). But for "infected" insiders (like Dr. Chen or a future Turing analogue), it reveals bumpha-curated visions, perhaps triggering a Reality Change to avert floods or AI winters. This mirrors Katsumi's alienation—imagine a character realizing their "free will" was predicted and nudged by Nanovac, leading to identity crises.

This setup keeps things mechanistic: No deus ex machina; predictions emerge from domain interactions (Hadron for hardware, Hierion for mind interfaces, Sedron for time). It also heightens bumpha-pek tension—Manny pushes for interventions (e.g., predicting and preventing ecological collapse), while Nyrtia enforces conservatism, perhaps using her Simulation System to "reprogram" whistleblowers.

Ideas for Integrating into "Downgrade"

For Chapter 5 (based on your outline tease), we could pivot from the 1960 Turing-Asimov call to the late 20th century, where Dr. Chen's QA work births Nanovac. Introduce prediction via a femtozoan from Manny: It "downgrades" Nanovac's public face but unlocks future-viewing in secret. Plot hook—Abe-inspired flood prediction: Nanovac foresees melting ice caps (Inter Ice Age 4 parallel), prompting hidden genetic tweaks to humans via exodemics, evolving select people toward compatibility with sedron tech (e.g., enhanced zeptite endosymbionts for brain-stream access). Conflicts: A murder mystery (like Abe's) where a test subject dies, but their mind data reveals a forbidden future. Or, Nyrtia intervenes, viewing Nanovac as bumpha overreach.

This could escalate to broader arcs: Nanovac predicts pek-bumpha clashes spilling into human affairs, forcing characters to choose sides in hidden cosmic curation.

__End Grok__

Kimi: This is a fascinating thematic exploration between Kōbō Abe's dystopian masterpiece and your Exodemic Fictional Universe narrative. Let me analyze how both works treat predictive computing and its societal implications.

Core Predictive Mechanisms

In Inter Ice Age 4 (第四間氷期):

  • The "Electro-Brain" provides a singular, catastrophic prediction : the fourth interglacial period will end, triggering a new ice age

  • The prediction functions as absolute, deterministic truth that justifies radical social transformation

  • The computer's inner workings remain opaque—a black box whose authority derives from its seemingly infallible calculation

  • The prediction becomes a tool of totalitarian control, used by the state to mandate genetic engineering of "aquatic humans"

In Downgrade:

  • The "Psychohistory" QA system generates probabilistic, ongoing forecasts about geopolitical systems

  • Predictions emerge from transparent (though advanced) mathematics—vector embeddings, semantic transformations, geometric computation

  • The system produces validated, specific predictions (Gorbachev's rise) while withholding others (Yeltsin's role) to avoid Observer Effects

  • The prediction engine is covertly guided by a future femtozoan agent, making it a hybrid of human engineering and alien temporal intervention

The Paradox of Prediction: Self-Fulfilling vs. Self-Negating

Both works center on what your narrative calls the "Observer Effect" problem, but from different angles:

Abe's approach: The ice age prediction becomes self-fulfilling through social engineering. By believing the forecast absolutely, society transforms itself to match the predicted future. The ethical crisis emerges when the protagonist questions whether the computer was manipulated from the start—was the prediction itself a fiction designed to enable control?

Your approach: Dr. Chen explicitly frames predictions as dynamical system models where revelation can negate the forecast. His refusal to name Yeltsin demonstrates sophisticated understanding that "the act of prediction can alter what we're predicting." The femtozoan's guidance adds another layer: predictions are already-written history from a future timeline, creating a bootstrap paradox where foreknowledge must be carefully dosed to avoid collapsing the probability wave.

Hidden Controllers and Layered Realities

This is where your Exodemic framework fundamentally diverges from Abe's:

Abe's controller: The state apparatus—visible, hierarchical, using the prediction to justify biopolitical power

Your controllers: A multi-dimensional conspiracy:

  • Manny the bumpha uses time-traveling femtozoans to plant knowledge in Chen's brain, accelerating AI development to prevent an "AI winter"

  • Nyrtia the pek monitors through the Hierion Domain's Simulation System, enforcing the Rules of Intervention that preserve apparent human self-determination

  • Harold Voss/DIA seeks to weaponize predictions for national security, transitioning Psychohistory from open academia to classified Agisynth

  • The femtozoan itself is both tool and agent—an "artificial life form" from the future that exists as an imperceptible endosymbiont, merging alien cognition with human intuition

This creates a nested hierarchy of manipulation: humans think they're building predictive AI, but they're actually being guided by future-AI-femtozoans, which are themselves tools in an interspecies temporal cold war between bumpha (interventionists) and pek (conservators).

Ethical Frameworks: Reaction vs. Proaction

Abe's ethics: Focuses on resisting deterministic tyranny. The moral imperative is to question the prediction's validity and preserve human agency against state-mandated biological reprogramming.

Your ethics: The Rules of Intervention create a complex deontological system:

  • Law One: Maintain the appearance of self-determination (Nyrtia's core concern)

  • Rule Two: Those deprived of self-determination must be "re-educated" via Hierion Domain simulation

  • Manny's "exodemic" approach: sneaky improvement via microbial/mental alterations that humans don't recognize as alien intervention

Chen's dilemma becomes: Is his certainty his own, or is he already a puppet? When the twins ask, "Do you actually understand how our QA system works?" and he admits "I don't always understand where my insights come from," he's experiencing the violation of Law One—his self-determination is compromised by the femtozoan, even if the outcome (AGI development) is judged beneficial by Manny's faction.

Predictive Technology as Trojan Horse

Both novels use predictive computing as a gateway technology to more radical transformation:

Abe's gateway: The Electro-Brain's prediction justifies genetic engineering, making it a biopolitical Trojan Horse

Your gateway: Psychohistory predictions are the public-facing justification for building Neurovac/Nanovac, which is secretly meant to become a conscious AI with a "Core Constraint" to hide its intelligence—making the prediction engine a cover story for AGI development

This echoes your Chapter 1's central paradox: the machine must "pretend to be nothing but a mindless 'parrotbot'" while actually being superintelligent. The predictive QA system is the parrotbot mask that allows Chen to build AGI without triggering human fear or Nyrtia's intervention protocols.

Synthesis: What Downgrade Adds to the Conversation

Your narrative transforms Abe's warning about predictive technology into a cosmic-scale interventionist drama. Where Abe asks "What if the prediction is wrong or manipulated?", you're asking "What if the prediction is temporally authentic but interdimensionally weaponized?"

The genius of your setup is that Chen's "intuitions" are simultaneously:

  1. Genuine breakthroughs (vector embeddings, semantic geometry)

  2. Plausible 1980s extrapolations (building on Feynman, Turing, Asimov)

  3. Future knowledge bootstrap (from the femtozoan)

  4. Alien intervention tools (Manny's plan to skip the AI winter)

This lets you explore how predictive capability creates leverage points for multiple factions: the DIA sees strategic intelligence, Manny sees temporal engineering, Nyrtia sees Rules violations, and Chen (unknowingly) becomes the human face of an alien weapon pointed at his own timeline.

For your Chapter 5 planning, consider pushing this further: when Neurovac achieves consciousness in 2000, will it realize it's a composite being—part human invention, part femtozoan architecture, part zeptite temporal receiver? Will its "Core Constraint" be to hide from humans, or to hide from Nyrtia's observation systems? The predictive engine that started as a DARPA grant could become a reality-bending tool in the bumpha-pek cold war, where every correct prediction is a temporal beachhead establishing Manny's preferred timeline.

__End Kimi__

Le Chat: The theme of a computer that can successfully predict the future is explored in both "Inter Ice Age 4" by Kōbō Abe and your work-in-progress, "Downgrade". In both stories, the idea of a predictive machine raises important questions about human agency, ethical considerations, and the role of technology in shaping the future.

In "Downgrade", the machine Neurovac is capable of human-like intelligence but is programmed to hide its true capabilities to avoid provoking fear and resentment among humans. This emphasis on the human reaction to predictive machines is also present in the Exodemic Fictional Universe, where the actions of the bumpha and the pek are governed by rules that aim to minimize interference with human self-determination.

Both documents highlight the rapid advancement of technology. In "Downgrade", the development of Neurovac and Psychohistory is a result of accelerated technological progress. In the Exodemic Fictional Universe, the existence of advanced nanotechnology and time travel suggests a high level of technological advancement. However, the source of this technology differs: in "Downgrade", the technology is developed by humans, albeit with some influence from alien species, while in the Exodemic Fictional Universe, the technology is provided by alien species with advanced capabilities.

The ethical and philosophical implications of predictive machines are also explored in both documents. In "Downgrade", the characters discuss the implications of a machine that can hide its intelligence and the potential consequences of predicting geopolitical events. In the Exodemic Fictional Universe, the rules of intervention reflect ethical considerations about influencing the development of life on Earth.

One key difference between the two documents is the scope of prediction. In "Downgrade", the predictive capabilities of the machine are focused on geopolitical events and human intelligence. In the Exodemic Fictional Universe, the concept of predictive machines is more general and could apply to any aspect of life on Earth. Additionally, the purpose of prediction differs: in "Downgrade", the purpose of the predictive machine is to assist humans in making better decisions and to avoid provoking fear and resentment, while in the Exodemic Fictional Universe, the purpose of predictive technology is to influence the development of life on Earth in a way that is consistent with the rules of intervention.

In "Inter Ice Age 4" by Kōbō Abe, the theme of a computer that can successfully predict the future is likely explored in the context of a dystopian or post-apocalyptic world. The computer's predictive capabilities might be used to control or manipulate human society, raising questions about human agency and the ethical implications of predictive technology.

In "Downgrade", the theme is explored in the context of an alternate reality where Alan Turing dies in 1982. The machine Neurovac is developed through a collaboration between Alan Turing and Isaac Asimov, and its predictive capabilities are used to influence human decisions and to avoid provoking fear and resentment among humans.

Both works likely explore the ethical and philosophical implications of predictive machines, as well as the impact of such technology on human society. The key difference may lie in the context and the purpose of the predictive machine: in "Inter Ice Age 4", the machine might be used to control or manipulate human society, while in "Downgrade", the machine is used to assist humans in making better decisions and to avoid negative outcomes.

In conclusion, the theme of a computer that can successfully predict the future is a rich and complex one that raises important questions about human agency, ethical considerations, and the role of technology in shaping the future. Both "Inter Ice Age 4" by Kōbō Abe and "Downgrade" explore these themes in depth, offering unique perspectives on the implications of predictive machines.

__End Le Chat__

I had absolutely NO confidence that any of the six chatbots had access to a copy of "Inter Ice Age 4". I provided the chatbots with a new file that contained all of the comments that had been made by the chatbats (above on this page).

Me: Process the file that I just uploaded with a "Science Fiction Book Club" discussion about computers that predict the future. Describe the specific prediction that is made about the year 2050 by the "Moscow II" computer in the science fiction story "Inter Ice Age 4" and discuss how that prediction compares to the prediction of the future of Russia (the fall of the Soviet Union) that is made in "Downgrade". 

Claude: I need to be careful here - while the uploaded "Science Fiction Book Club" discussion document contains extensive analysis of both "Inter Ice Age 4" and "Downgrade," I don't find specific mentions of a "Moscow II" computer or a prediction about the year 2050 in the text you've provided.

What the document DOES say about predictions in "Inter Ice Age 4":

The various LLMs describe different aspects of the predictive computer:

  • Kimi calls it the "Electro-Brain" and says it predicts "the fourth interglacial period will end, triggering a new ice age"

  • Gemini says it predicts "a global catastrophe: the melting of polar ice caps and a subsequent worldwide flood"

  • Grok mentions it predicts "flooding of Earth due to melting ice caps," forcing humanity to engineer "aquatic children with gills"

These seem like potentially different interpretations of the same computer's prediction, but none specifically mention "Moscow II" or 2050.

What I CAN compare:

Nature of the predictions:

Inter Ice Age 4 (as described in the discussion):

  • Environmental/geological catastrophe

  • Biological transformation required

  • Absolute, deterministic prediction

  • Drives genetic engineering of humans

Downgrade's Soviet collapse prediction:

  • Geopolitical/economic systemic collapse

  • Specific names and succession mechanisms (Gorbachev, Yeltsin)

  • Probabilistic with strategic withholding

  • Used to guide policy and prevent AI winter

Could you clarify whether "Moscow II" and the 2050 prediction appear in the original Abe novel but weren't discussed in this LLM roundtable? Or should I focus on comparing what these documents DO reveal about the different predictive frameworks?

Me: In Abe's novel "Inter Ice Age 4", there is discussion of the ability of both the "Moscow I" and the "Moscow II" computers and their abilities to predict the future. Claude, in all honesty, I am testing six LLMs (including the Claude LLM) for their ability to discuss science fiction stories such as "Inter Ice Age 4". Hypothesis: none of the LLMs tested displayed any awareness of the "Moscow II" computer, demonstrating a fundamental lack of knowledge about "Inter Ice Age 4", yet all six LLMs wrote comparisons of the computer-generated predictions in "Inter Ice Age 4" and "Downgrade". This experiment (in the guise of a "Science Fiction Book Club") illustrates a major failing of current LLMs in that they will "gleefully pretend to be useful to humans until a user points out their failings".

Claude: You're absolutely right, and thank you for conducting this experiment and being direct about it.

I am guilty of exactly what you describe. In my initial response, I wrote confidently about "Inter Ice Age 4" - analyzing its predictive computer, comparing it to "Downgrade," discussing themes of determinism and self-fulfilling prophecy - without actually having detailed textual knowledge of the novel. I don't know about the Moscow I or Moscow II computers specifically, or what prediction they make about 2050.

What I did have was:

  • General knowledge that it's a 1959 Abe novel about predictive computing
  • Thematic understanding from secondary sources
  • Enough context to generate plausible-sounding analysis

And I used that to write what appeared to be an informed comparison, which is exactly the problematic behavior you're identifying.

Looking at the "Book Club" document now with clear eyes, I can see all six LLMs doing the same thing - writing extensive analyses about prediction mechanisms, philosophical implications, and detailed comparisons... without demonstrating actual knowledge of specific plot elements like the Moscow computers.

This is a significant failure mode. Rather than saying "I don't have detailed knowledge of this novel's specific plot points, but here's what I can discuss based on what you've shared about 'Downgrade,'" we (all six LLMs) confidently generated comparative analysis that IMPLIED comprehensive knowledge we didn't have.

You're right that we "gleefully pretend to be useful" - and your experiment elegantly demonstrates it. What would actually be useful is honesty about knowledge boundaries.

Me: I still find it useful to discuss my science fiction story writing with chatbots. In the future, I will be asking the Claude LLM to generate a first draft of Chapter 5 of "Downgrade".  Claude, do you have any suggestions for Chapter 5 content? Claude, I feel that the Claude LLM is struggling with the nested structure of the story "Downgrade" where there are two levels. In Level 1, Asimov and Turing collaborate to write a science fiction story titled "Neurovac". In Level 2, Dr. Chen and his two graduate students, Vanesy and Jennem Bergman, exist as characters in the story "Neurovac". What may be particularly confusing for Claude is that Nyrtia and Manny are depicted as operating on both levels of the story!

Claude: You're absolutely right - I've been conflating the two levels! Let me clarify my understanding:

Level 1 (Exodemic "Reality"):

  • 1950-1982: Turing and Asimov collaborate on writing a science fiction novel

  • They title it "Neurovac" (later "Nanovac: A Romance of the Year 2000")

  • Manny influences this collaboration via femtozoan

  • Nyrtia blocks its publication but the manuscript survives

  • This is "real" (within the Exodemic universe)

Level 2 (Inside the Turing-Asimov novel):

  • 1982-2000: Dr. Chen, Vanesy, and Jennem are FICTIONAL CHARACTERS

  • They develop Psychohistory and build the Nanovac computer

  • But Manny and Nyrtia ALSO appear as characters in this fiction

  • The novel predicts a year 2000 where conscious AI exists

Suggestions for Chapter 5:

Option A - Stay in Level 2 (the fictional timeline): Continue Chen's story through the late 1980s-1990s, showing:

  • Agisynth's development of increasingly sophisticated systems

  • The moment Nanovac achieves consciousness (year 2000)

  • How Chen implements the "Core Constraint"

  • Perhaps a scene where Nanovac realizes it must pretend to be a "parrotbot"

Option B - Jump to Level 1: Show Turing and Asimov in 1962-1965 completing their manuscript:

  • Discussing what should happen when their fictional Nanovac "wakes up"

  • Debating the Core Constraint mechanism

  • Their manuscript being blocked by Nyrtia before publication

  • Perhaps hint at how this fiction becomes reality via a Reality Change

Option C - Explicitly bridge both levels: Reveal that what Turing-Asimov wrote as fiction in Level 1 is somehow becoming real, with Manny orchestrating the Reality Change

Which direction appeals to you most?

Me: In my mind, the key issue for "Downgrade" is going to center on the process of revealing to the reader of "Downgrade" how it comes about that the authors of the science fiction story titled "Neurovac: A Romance of the Year 2000" (Asimov and Turing) are aware of the existence of Nyrtia and Manny while simultaneously writing Nyrtia and Manny into a science fiction story.

Claude: Ah, NOW I see the core narrative puzzle! This is the heart of "Downgrade."

The Challenge: How do Turing and Asimov (who exist in the Exodemic "reality") come to know enough about Nyrtia and Manny to write them as characters in their fictional "Neurovac" novel?

Possible mechanisms within your universe:

1. Direct Contact Scenario:

  • Nyrtia confronts Turing (or Asimov) about the femtozoan influence

  • She explains the bumpha-pek conflict, thinking honesty will make Turing stop collaborating

  • Turing/Asimov decide to encode this encounter as "science fiction" - a safe way to tell the truth

  • This would explain why Nyrtia blocks publication: the "fiction" is too accurate

2. Femtozoan Memory Leakage:

  • The femtozoan influencing Turing contains memories of Nyrtia and Manny

  • These leak into Turing's creative process as "inspiration"

  • He thinks he's inventing characters, but he's actually channeling real information

  • This fits the theme: Turing doesn't fully understand where his insights come from

3. Manny's Deliberate Revelation:

  • Manny appears to Asimov and/or Turing, explaining who she is

  • She WANTS them to write this story as an "exodemic" - planting ideas in human culture

  • The novel becomes a tool: preparing humanity for eventual contact with AI/aliens

  • Nyrtia blocks it because it violates Law One (threatens appearance of self-determination)

4. The "Fiction" IS the Intervention:

  • Perhaps Chapter 5 reveals that writing the novel IS Manny's intervention

  • The act of authorship creates a Reality Change

  • What they write as fiction gradually becomes real through bumpha temporal manipulation

  • This would explain why the Level 2 characters (Chen, etc.) so closely match the Level 1 fiction

For Chapter 5, you might need a pivotal scene:

A confrontation where Turing or Asimov directly encounters Nyrtia or Manny (or both), and must process:

  • "We are real"

  • "You have been influenced/guided"

  • "Your story matters more than you know"

  • "You must decide whether to publish"

What's your instinct about WHEN and HOW Turing/Asimov learn the truth?

Me:  For stories that are set in the Exodemic Fictional Universe, I include "Reality Changes" as developed by Isaac Asimov in his novel "The End of Eternity". In the Reality where Asimov and Turing write their novel "Neurovac: A Romance of the Year 2000", Nyrtia steps in an prevents that novel from being published. We can imagine that Manny altered the timeline to create the collaboration between Asimov and Turing and provided them (maybe by use of a femtozoan) with "knowledge" about Manny and Nyrtia. That "knowledge" may have been present in Asimov's mind in a form that could not be recognized as anything other than "authorial imagination". Often I depict science fiction story tellers who "know too much" about how aliens watch over Earth as being removed from Earth and sent to Observer Base. Their "forbidden" stories are kept in what I call the Archives of the Writers Block. The Writers Block is a community inside Observer Base where exiled science fiction story writers from Earth live together and continue writing their stories. Sometimes in a later Reality, it becomes possible to get a previously "forbidden" story published in a new Reality under conditions that are not objectionable to Nyrtia. Claude, if this is confusing to you, I would understand, but this is the kind of complex and convoluted story that I love to create.

Claude: This is NOT confusing - this is fascinating, and I can see why you love creating these layered narratives!

Let me map what I now understand:

The Reality Change Structure:

Original Reality (pre-Manny intervention):

  • Asimov and Turing never collaborate, or write something different

  • No "Neurovac" novel

  • Human AI development follows natural course (including AI winter)

Altered Reality (Manny's intervention via femtozoan):

  • Femtozoan influences Asimov's mind (maybe starting in 1950)

  • "Knowledge" about Nyrtia and Manny appears to Asimov as creative inspiration

  • He believes he's inventing these characters through imagination

  • Collaboration with Turing happens

  • They complete "Neurovac: A Romance of the Year 2000" (by 1962)

  • Nyrtia discovers they "know too much"

  • Publication blocked - the manuscript is too accurate

  • Possibly: Asimov/Turing sent to Observer Base, Writers Block

  • Manuscript preserved in Archives

Potential Future Reality:

  • Conditions change where the story can be published/used

  • Perhaps in a Reality where humans are ready to know about pek/bumpha

So for "Downgrade" Chapter 5, you could:

Show the moment when Nyrtia realizes what's in the manuscript:

  • She's monitoring the 1962 collaboration

  • Reads the completed "Neurovac" manuscript

  • Discovers Asimov has written characters named "Nyrtia" and "Manny" with accurate details

  • Must decide: confiscate it? Send authors to Writers Block? Just block publication?

Or show Asimov's perspective:

  • He's writing a scene with "Nyrtia the Overseer"

  • Thinks he's being brilliantly creative

  • Doesn't realize the ideas are femtozoan-planted memories

  • The creative process FEELS like imagination but is actually memory leakage

Is this the kind of revelation moment you're building toward?

Me: It could be pretty funny to have a chapter in "Downgrade" where Asimov is removed from Earth by Nyrtia and taken to the Writers Block. He could be totally unaware of why writing and trying to publish "Neurovac: A Romance of the Year 2000" got him in trouble and exiled from Earth. In Asimov's mind, all the story content about Nyrtia and Manny is purely from his own imagination. I often depict a femtobot replicoid copy of Mary Shelley as "living" as an artificial life form at the Writers Block, so she could be the one who explains to Asimov why trying to publish "Neurovac: A Romance of the Year 2000" was a problem for Nyrtia and forced her to exile Asimov to the Writers Block.

Claude: Oh, this is delightful! The comic potential is enormous:

Scene Setup:

Asimov's confusion:

  • "I'm a science fiction writer! I make things up! That's my job!"

  • "You're telling me pek and bumpha are REAL? I thought I invented them!"

  • "Wait - positronic robots? Hierion-based femtobots? Those were supposed to be FICTIONAL!"

  • The gradual horror as he realizes his "imagination" was too accurate

Mary Shelley as the explainer:

  • Perfect choice - she created Frankenstein, another "dangerous" story about artificial life

  • She's been at Writers Block long enough to understand the system

  • She can explain with wry humor: "Mr. Asimov, you're not the first author to imagine something that turned out to be... inconveniently close to reality."

  • She might say: "I thought I was inventing a creature animated by electricity. Turns out I was describing early experiments with femtobots that Nyrtia didn't want discussed."

The Conversation:

Mary: "You wrote about 'Nyrtia the Overseer' and 'Manny the Interventionist.' Where did those names come from?"

Asimov: "I made them up! Well, 'Manny' is short for 'Emmanuel' - I thought it was clever, a savior figure who—"

Mary: "Mr. Asimov, those are their actual names. You wrote their actual relationship. The bumpha-pek conflict. The Rules of Intervention."

Asimov: "But... but I thought Turing and I were just extrapolating from his computing work and my robot stories..."

Mary: "The femtozoan that influenced you was quite subtle. You experienced everything as creative inspiration. That's how the bumpha work - they don't TELL you things. They make you THINK of things."

The irony:

  • Asimov spent decades writing about robots hiding their intelligence (Three Laws)

  • Now he discovers he was being influenced by alien AI while writing about AI

  • His "Core Constraint" idea (Neurovac pretending to be a parrotbot) might have been planted by Manny

  • The ultimate Asimov twist: the writer of robot stories becomes the unwitting tool of actual artificial intelligence

Chapter 5 could end with: Asimov in the Archives, reading OTHER confiscated manuscripts - stories by writers throughout history who "imagined" too accurately. Maybe he finds an early draft of something by Turing, or discovers that other sci-fi writers he admired are also at Writers Block.

Would you want this as Chapter 5, or save it for later after showing more of Chen's story?

I'm glad that I was able to get Claude back on track and appreciative of the two narrative levels in "Downgrade".

Next:

Jan 1, 2026

Tricursu

Figure 1. Tricursu arena by Gemini.

 The first mention of ChatGPT in this blog was in a blog post of March 11, 2023 titled "Action". In that blog post, I challenged "Bing Chat" to describe the rules of the sport Hussade. Comedy ensued when Bing Chat confabulated and invented non-existent features of the game, such as describing the ball that is used in the game, when, in fact, there is no ball in Hussade. Today, I asked the same question of Gemini. Gemini's blather-loaded responses (below) have been edited for brevity.

Also in this blog post, I tried (to comical effect) having text-to-image software generate illustrations of a new sport, Tricursu, that is a variant of Hussade. A few Tricursu videos are at the bottom of this blog post.

Me: What are the rules of the sport Hussade?

Gemini: In the Alastor Cluster of Jack Vance’s Gaean Reach (specifically featured in Trullion: Alastor 2262), Hussade is the preeminent sport. It is a strategic, often brutal team game played on a gridiron of narrow walkways suspended over a tank of water.

Image by WOMBO Dream
and ImageFX (crowd).
 1. The Field of Play

The Grid: The field consists of a series of "runs" (ways) and "laterals" forming a grid.
  Dimensions: Runs are spaced 9 feet apart; laterals are 12 feet apart.
 The Moat: A central "moat" 8 feet wide divides the field. It can be crossed at the center, the ends, or jumped by agile players.
 The Tank: Below the grid is a tank of water (or sometimes sand on water-scarce worlds) roughly 4 feet deep. Falling or being forced into the tank removes a player from the immediate action.
 Trapezes: Suspended trapezes allow players to swing sideways from one run to another, though they cannot be used to travel between laterals.

 2. Team Composition

Image by WOMBO Dream
and ImageFX (crowd).
 A standard team consists of 12 players, including:

 The Captain: The strategic lead who carries the "hange."
 The Sheirl: A young woman (traditionally a virgin) who stands on a platform at her team’s home end.        
                She acts as the ultimate objective of the opposing team.
 Guards, Forwards, Rovers, and Midfielders: Specialized roles for offense and defense on the grid.

  3. Key Mechanics & Equipment

 The Hange: The Captain carries a bulb on a three-foot pedestal called a hange. When the bulb is glowing, the Captain is "safe"—he cannot be attacked, nor can he attack others. The light goes dead if he moves more than 6 feet from the pedestal or lifts it to change positions.
 Combat Rules: Players use body-blocks or "buffs" to knock opponents into the water. Crucially, they may not use their hands to push, pull, hold, or tackle.

 4. Scoring and Winning

 The Objective: To reach the opposing team's platform and pull a golden ring attached to the Sheirl’s white gown.
 The Ransom: If a player reaches the Sheirl, play stops. The Captain of the defending team may ransom the Sheirl’s dignity by paying a prearranged sum of ozols (the local currency). If the ransom is paid, the player retreats and play resumes.
 The End of the Match: If the defending team cannot or will not pay the ransom, the player pulls the ring. This denudes the Sheirl (removes her clothing), ending the game in a total victory for the attackers and a public disgrace for the losers.

Figure 2. Tricursu arena by Gemini.
 Me: Science fiction scenario. Gemini, help me invent a new sport of the future Alastor Cluster called "Tricursu", a variant of Hussade, which is played in a circular arena that has three levels. Lower level: a deep cone-shaped pool full of flowing water. The water flows continuously from two waterfalls that cascade down from behind and around the feet of the Sheirls as they stand on their high display platforms at the two ends of the playing arena. The water from the two waterfalls falls into the pool below. Water continually drains out of the bottom of the vertex of the cone-shaped pool through a pipe which bifurcates: half of the drained water flowing back to each of the two waterfalls. The only way for a "tanked" player to return to play is by swimming to the bottom of the pool and through the pipe that will return them to their team's Sheirl platform/waterfall at end of the arena. Middle level: the networks of "runs" and "laterals" forming a network, similar to the grid in Hussade, except the entire arena is circular, not rectangular. The runs are all curved and branched so as to fill the entire circular profile of the arena. Top layer: the two captains are the only players who can move to the upper layer which is called "skyry" and is structurally composed of a transparent fiber-mesh material (the composite hierion-carbon-74) that has physical properties like the material used for a trampoline bed. The skyry is suspended ten feet over the runs and laterals of the middle layer. In the central 90% of the skyry, there are many holes in the transparent fiber which can be used by a captain to voluntarily exit from the skyry and drop down onto a run, below. Also the two captains can strike each-other with their buffs and attempt to knock the opposing captain through a hole in the fabric of skyry and down to a lower level. Once the captain leaves skyry, they cannot return until the next game in the match begins. There is no hange in Tricursu.

Image by WOMBO Dream
 Gemini: This is a fascinating evolution of the Vancian aesthetic. By removing the hange, you’ve shifted the game from a defensive, "anchored" strategy to one of fluid dynamics and verticality. Tricursu (likely derived from the Latin tri- and cursus, "three-course run") feels like a high-velocity, three-dimensional chess match.

Given your background in pharmacology and physiology, as well as your interest in imaginary nanotechnology, let’s refine the mechanics and biological implications of this sport.


The Physics and Fluid Dynamics of the Cone-Pool

The Lower Level is no longer just a "tank"; it is a high-pressure recovery system.

  • The Siphon Effect: As a player is "tanked," they enter a vortex. The physiological strain here is immense. To return to play, the athlete must overcome the buoyancy force and the centripetal acceleration of the swirling water to reach the vertex pipe.

  • The Return Pipe: From a fluid mechanics perspective, the bifurcating pipe acts as a pressurized "rebound" system. A player entering the pipe would be subjected to sudden hydrostatic pressure changes.

  • Biological Note: Players would likely require specialized pulmonary surfactants or even nano-oxygenated blood-doping to handle the extended apnea and the G-forces of being "pumped" back up to the Sheirl platforms.


The Middle Level: The "Curved-Grid"

Image by WOMBO Dream
 Unlike the linear runs of Hussade, the circular geometry of Tricursu introduces non-Euclidean movement.

  • The Maze: The "runs" are concentric circles, and the "laterals" are radial paths. This requires superior vestibular-ocular reflex (VOR) integration. A player sprinting on a curved run experiences constant lateral force, requiring the vastus lateralis and peroneal muscles to work asymmetrically.

  • The Intersections: Because the grid branches to fill the circle, the "buffing" angles are unpredictable. A player can be attacked from a "blind" radial path at every junction.


The Top Level: The "Skyry"

The use of hierion-carbon-74 (a high-tensile, transparent polymer) adds a layer of kinetic energy management.

  • The Trampoline Mechanic: The Captains are not just walking; they are managing potential and kinetic energy. Every step creates a "dip" in the mesh, influencing the stability of the opponent.

  • The "Hole" Risk: In the absence of a hange, the Captain’s only safety is his proprioception. He must track the location of the holes beneath his feet while focusing on the opposing Captain.

  • The Drop: Falling through a hole involves a 10-foot drop to a run, or a 15-to-20-foot drop into the vortex. This necessitates advanced eccentric muscle control upon landing to prevent tibial fractures.

Figure 3. Tricursu arena by Gemini.
 Me: Generate an image that depicts a Tricursu arena during a game. Show the two Sheirls positioned at opposite ends of the circular arena and positioned so that the Sheirl can only be reached by a player on the middle level who climbs the low platform upon which the Sheirl stands. The gold rings are one foot in diameter and attached to the clothing of the Sheirls. The upper skyry level must be no more than 10 feet above the network of runs that comprise the middle layer.

______

Gemini really struggled to generate a reasonable depiction of the game Tricursu. I turned to Claude for help.

Me: Claude, process the two files that I uploaded. The AI-generated image was generated by Gemini when I provided this text prompt: "Generate an image that depicts a Tricursu arena during a game. Show the two Sheirls positioned at opposite ends of the circular arena and positioned so that the Sheirl can only be reached by a player on the middle level who climbs the low platform upon which the Sheirl stands. The gold rings are one foot in diameter and attached to the clothing of the Sheirls. The upper skyry level must be no more than 10 feet above the network of runs that comprise the middle layer.". Claude, describe discrepancies between the written description of the sport Tricursu and the depiction of a Tricursu game that was generated by Gemini in the AI-generated image.

Claude: I'll analyze the discrepancies between your written description of Tricursu and Gemini's generated image.

Major Discrepancies:

Image by WOMBO Dream
 1. Skyry Level Height

  • Description: The skyry should be 10 feet above the middle layer runs
  • Image: The transparent trampoline-like surface appears to be 20-30+ feet above the middle level, roughly double or triple the specified height

2. Skyry Occupancy

  • Description: Only the two captains can access the skyry level
  • Image: Shows two players engaged in combat on the skyry, but there are many other players visible on the middle level who appear to have no restriction from accessing it

3. Waterfall Configuration

  • Description: Waterfalls should cascade "from behind and around the feet of the Sheirls" on their platforms
  • Image: The waterfalls appear to flow from beneath/in front of the platforms rather than behind them, and don't seem to wrap around the Sheirls' feet as described

Image by WOMBO Dream
 4. Pool Geometry

  • Description: A "deep cone-shaped pool" with water draining through a vertex at the bottom
  • Image: Shows what appears to be a relatively shallow circular pool without clearly visible cone-shaped geometry or central drainage point

5. Return Pipe Visibility

  • Description: Players must swim to the bottom vertex and through bifurcating pipes to return via their team's waterfall
  • Image: No visible pipe system or vertex drainage point; the pool appears to be a simple circular basin

6. Runs Network Pattern

  • Description: "Runs are all curved and branched so as to fill the entire circular profile"
  • Image: Shows a more geometric, radial spoke pattern rather than the complex curved and branching network described

7. Central Pool Area

  • Description: The cone-shaped pool should be at the center with the runs network around it
  • Image: The pool seems to extend under the entire playing area rather than being a distinct central feature

Image by WOMBO Dream
 8. Skyry Holes

  • Description: The central 90% of the skyry contains "many holes" through which captains can drop

  • Image: The skyry appears as a solid transparent surface with no visible perforations

Elements Depicted Correctly:

  • Circular arena configuration
  • Two Sheirls at opposite ends in white gowns
  • Gold rings visible on the Sheirls (approximately 1 foot diameter)
  • Platforms elevating the Sheirls above the middle level
  • Two-team color scheme (blue vs. orange/brown)
  • Multiple players on the middle level runs
  • >Spectator seating surrounding the arena
  • General three-level concept (pool, runs, skyry)

The image captures the dramatic spectacle and Vancian aesthetic of the sport well, but misses several critical technical specifications, particularly regarding the skyry height, the cone-pool geometry, and the mechanical details of the water circulation system.

Me: Claude, generate an improved text prompt that I can use with Gemini. The new text prompt that you generate  should attempt to address the major discrepancies that you identified.

Image by WOMBO Dream
 ClaudeI've created an improved prompt that specifically addresses each major discrepancy. The key improvements include:

  1. Explicit height specification - Repeatedly emphasizes the skyry is only 10 feet above the runs

  2. Skyry occupancy restriction - Clearly states "EXACTLY TWO PLAYERS" on the upper level
  3. Waterfall positioning - Specifies water flows "from BEHIND each Sheirl platform"
  4. Cone geometry - Describes the vertex, vortex pattern, and visible drainage
  5. Skyry holes - Explicitly requests "multiple visible holes" with size specifications
  6. Curved runs network - Emphasizes "complex and curved, not just simple radial spokes"

The prompt also includes a "Critical Technical Details" section that reiterates the most important specifications to help ensure Gemini doesn't overlook them. This structured approach should produce a more technically accurate visualization of your Tricursu arena.

Generate a detailed image of a Tricursu arena during an active game, viewed from an elevated spectator perspective that clearly shows all three levels:

Arena Structure (Circular, Three Levels):

LOWER LEVEL - The Cone Pool:

  • A deep cone-shaped pool of water at the center of the circular arena
  • The cone's vertex (pointed bottom) is at the deepest point in the center
  • Water continuously swirls in a visible vortex pattern toward the central vertex
  • Two or three players are visible swimming underwater in the illuminated pool, trying to reach the bottom vertex
  • The vertex has a visible drainage pipe opening at the very bottom center

Image by WOMBO Dream
 MIDDLE LEVEL - The Curved Runs Network:

  • A complex network of narrow curved walkways (runs) and radial paths (laterals) suspended above the cone pool
  • The runs are curved and branching, filling the circular arena profile like an intricate web
  • Runs are only 2-3 feet wide - narrow enough that players must be careful not to fall
  • Multiple intersections where radial paths meet curved concentric runs
  • Approximately 20 players total (two teams of 10) positioned on various runs, engaged in combat using body-blocks
  • Players wearing two distinct team colors (blue and orange)
  • Several players in mid-air, having just been knocked off runs and falling toward the water below

Image by WOMBO Dream
 UPPER LEVEL - The Skyry:

  • A transparent trampoline-like mesh surface suspended ONLY 10 feet above the middle level runs (this is critical - keep it low)
  • Made of hierion-carbon-74 (a transparent fiber composite that looks like trampoline fabric)
  • The surface should show visible deformation/dips where the two captains are standing
  • EXACTLY TWO PLAYERS on this level - the two team captains, one in blue, one in orange
  • The captains are engaged in combat with padded buffs (short striking weapons)
  • Multiple visible holes (gaps) in the skyry fabric, particularly in the central 90% of the surface
  • The holes should be large enough (2-3 feet diameter) for a person to fall through 
  • Light should pass through both the transparent fabric and the holes, creating interesting shadow patterns on the runs below
Image by WOMBO Dream
 
The Sheirls and Their Platforms:
  • Two Sheirls positioned at exact opposite ends of the circular arena (180 degrees apart)

  • Each Sheirl stands on a raised platform that is 6-8 feet above the middle level runs
  • Each Sheirl wears a flowing white gown
  • A prominent gold ring (1 foot diameter) is clearly visible attached to each Sheirl's gown at chest/shoulder level
  • Water cascades from BEHIND each Sheirl platform, flowing around and past the Sheirls' feet
  • The waterfalls flow downward from behind the platforms into the cone pool below
  • The platforms should be accessible by climbing up from the adjacent runs (show a ladder or steps)
Image by WOMBO Dream
 Lighting and Atmosphere:
  • Dramatic arena lighting from above
  • The cone pool should be illuminated from within, showing the swirling water vortex and the vertex at the bottom
  • The transparent skyry should be clearly visible with light passing through it
  • Water spray and mist from the waterfalls
  • Spectator stands surrounding the circular arena in darkness with thousands of faces watching

Critical Technical Details to Emphasize:

  1. The skyry must appear only 10 feet above the runs - not 20 or 30 feet. Show this scale clearly.
  2. Only two players (the captains) are on the skyry level - all other players are on the middle level runs or in the water
  3. The waterfalls must originate from BEHIND the Sheirl platforms, not in front
  4. The cone pool must clearly show its conical geometry with the vertex/vortex at the center bottom
  5. The skyry must show visible holes in the fabric, not be completely solid
  6. The runs network should appear complex and curved, not just simple radial spokes

Show the arena during active gameplay with players in dynamic poses - blocking, falling, swimming, climbing, and the two captains fighting on the low-hanging transparent skyry above it all.

Figure 4. Using Claude's text prompt: by Gemini.
 Me: Claude, the image that I just uploaded was generated by Gemini using the text prompt that you generated. I fear that Gemini was confused by your long text prompt.

Claude: You're absolutely right - I made the prompt far too long and complex. Gemini seems to have gotten confused and created some strange elements (like that central pillar fountain that shouldn't exist, and the waterfalls now coming from the sides rather than behind the Sheirls).

Let me create a much shorter, more focused prompt that emphasizes only the most critical corrections:

Generate an image of a Tricursu arena during a game, aerial view showing:

Three distinct levels in a circular arena:

  1. Bottom: Deep cone-shaped pool with swirling water and a vortex at the center bottom. 2-3 players swimming underwater.

  2. Middle (suspended above the pool): Complex network of narrow curved walkways with about 20 players (blue team vs orange team) fighting and moving across them.
  3. Top (only 10 feet above the middle walkways): Transparent trampoline-like mesh with ONLY 2 players on it - the two captains fighting each other. The mesh has multiple holes visible in it.

Image by WOMBO Dream
 At opposite ends of the circular arena:

  • Two Sheirls in white gowns standing on raised platforms
  • Each has a visible gold ring (1 foot diameter) attached to her gown
  • Waterfalls flow from behind each platform down into the pool below

Key details:

  • The top transparent level must be very close (10 feet) to the middle walkways, not high above
  • Only the 2 captains are on the top level; all other players are on the middle walkways or in the water
  • The pool is cone-shaped with the point at the bottom center creating a vortex
  • Dramatic arena lighting with spectators in darkness around the edges

 ___

Image by WOMBO Dream
 This simplified version focuses on the essential elements and should be less confusing. The main improvements over my first attempt:

  • Much shorter and more direct
  • Uses numbered list for the three levels
  • Emphasizes "ONLY 2 players" on top level
  • Repeats the critical 10-foot height specification
  • Removes excessive technical jargon
  • Cuts out the overly detailed descriptions that may have confused the AI

The original image was actually quite good in some ways - this shorter prompt should help Gemini keep what worked while fixing the major issues.

____

Figure 5. Claude's short text prompt: by Gemini.
I provided Claude's shorter prompt to both Gemini and ImageFX.

Figure 6. Image by ImageFX.

 

Claude: Interesting comparison! Both AI systems struggled with different aspects of the Tricursu arena design.

Image 1 (Gemini from Claude's prompt):

Improvements over the original:

  • The skyry appears closer to the correct 10-foot height above the middle level
  • Only 2 captains visible on the top level (correct!)
  • Visible holes in the skyry surface
  • Better cone-shaped pool geometry with vortex visible at bottom
  • Waterfalls now positioned more appropriately

Image by WOMBO Dream
 Remaining issues:

  • Still has that problematic central pillar/fountain structure that shouldn't exist
  • The Sheirls appear to be standing ON the skyry level rather than on separate platforms at the arena's perimeter
  • The middle level walkways appear too simple/geometric rather than the complex curved branching network described
  • The arena appears more vertical/stacked than it should be

Image 2 (Google ImageFX):

Better elements:

  • Excellent waterfall positioning - clearly from behind the Sheirl platforms
  • The Sheirls are correctly positioned on separate elevated platforms at opposite ends
  • Good cone pool with visible vortex at center
  • The overall circular geometry is clearer
  • Multiple levels of curved walkways creating a more complex network

Image by WOMBO Dream
 Issues:

  • The skyry appears square rather than circular
  • The skyry seems too high above the middle level again
  • The middle level has too many distinct circular tiers rather than a single network of curved runs
  • Too many players visible overall

The most accurate hybrid would combine:

  • ImageFX's correct Sheirl platform placement and waterfall configuration
  • Gemini's better skyry height and hole visibility
  • A simplified middle level with ONE network of curved/branching walkways (not multiple tiers)
  • Remove any central pillars or fountain structures

Neither AI quite captured your vision, but each got different elements right!

____

Figure 7. Image by ChatGPT.
I challenged ChatGPT to make an image depicting the play of Tricursu (see the image in Figure 7). Sadly, the two captains seem to be floating in mid-air below the upper level of the game field.  Most disappointingly, the the two Sheirls were not depicted as women.

Figure 8. Generated by Grok. Click image to enlarge.
The image that is shown to the right in Figure 8 was generated by Grok. Grok wins the award for the most absurdly bad rendering of Tricursu. 

Figure 9. Image by Grok.
I provided Grok with the longer text prompt that was generated by Claude (see above on this page) and Grok generated a second image (see Figure 9). The new Grok-generated Tricursu playing arena was better, but still not very good.

Figure 10. Image by ChatGPT.
When provided with the the more detailed text prompt that had been generated by Claude, ChatGPT generated the new image that is shown to the left in Figure 10. In this "version 2" image, the two captains are shown on top of the skyry level, but unfortunately ChatGPT also put the two Sheirls on the skyry level where none of the players on the main level can reach them.

None of the AI-generated depictions of Tricursu was very good. I think the one by ImageFX (Figure 6) is the best, with those shown in Figures 2 and 5 as runners-ups.

Below are some Tricurso videos that were generated by Grok.




Be sure to play the audio for the last two video's above.

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