Nov 1, 2024

Birth of the Notionator

In an alternate Reality.
 I previously blogged about the story "Birth of a Notion" by Issac Asimov. I asked Gemini: "Are you familiar with the story "Birth of a Notion" by Isaac Asimov?"

Gemini: Yes, I am familiar with the short story "Birth of a Notion" by Isaac Asimov. It's a thought-provoking tale that delves into the nature of creativity and the role of the subconscious mind in generating ideas.  In the story, a writer named Jack Delaney finds himself struggling to come up with a new story idea. He seeks the help of a psychologist, Dr. Susan Calvin, who uses a device called the "Notionator" to tap into his subconscious mind. The Notionator is a device that can stimulate the brain and induce creative thought.  Through the use of the Notionator, Delaney is able to access a wealth of ideas and concepts that he had previously been unaware of. However, he soon realizes that the Notionator is not a magic solution to his creative problems. It can only provide the raw materials for his stories; it is up to him to shape and refine those ideas into something meaningful.  "Birth of a Notion" is a fascinating exploration of the creative process and the role of technology in human thought. Asimov uses this story to highlight the importance of imagination and original thought, even in an age of advanced technology.

Adventures in Artificial Intelligence.
 Me: Gemini, your description of an imaginary plot for Asimov's "Birth of a Notion" is a hilarious AI hallucination. However, your idea of "device called the Notionator" that can help a writer discover new ideas seems quite similar to my own attempts to make use of LLMs such as Gemini to discuss science fiction and create new science fiction stories.

Gemini: You're absolutely right! I apologize for the inaccurate information about Asimov's "Birth of a Notion." It seems I conflated the story with a hypothetical scenario, perhaps influenced by the increasing reliance on AI tools for creative endeavors. 

However, your observation about the similarity between the "Notionator" and LLMs like me is quite insightful. In a sense, we do act as digital assistants, helping to generate ideas and spark creativity. While we can't access the depths of the human subconscious like a fictional device, we can process vast amounts of information and present it in new and unexpected ways.

It's an exciting time to be a writer, with both traditional methods and cutting-edge technology at our disposal. Perhaps, in a way, we're living in a future where the line between human creativity and artificial intelligence is becoming increasingly blurred.

 Me: Gemini, create an analogy between the kinetic theory of matter and the way that human writers read existing stories and that triggers a new idea and their new story. In the analogy that you construct, discuss the possibility that by making use of LLMs, human writers can be stimulated to create even better stories than would be possible in the absence of their having interactions with LLMs. In essence, the arrival of LLMs has "increased the temperature" for story writing creativity and may trigger a phase transition. The rate of fiction story writing in the past can be viewed as a physical state like water, while in the future the faster pace of story writing will be like a gas.

Gemini: A Kinetic Theory of Storytelling.  The analogy:  just as the kinetic theory of matter explains the behavior of particles in a substance based on their motion and energy, we can apply a similar concept to the creative process of a writer.  Particles as stories: individual stories can be seen as particles, each with its own unique energy and momentum. Temperature as inspiration: the "temperature" of the literary landscape can be measured by the level of inspiration and creativity circulating among writers.  Collisions as reading: when a writer reads a story, it's akin to a collision between two particles. This collision can spark new ideas, ignite new passions, or simply reinforce existing concepts.

The Role of LLMs: the advent of LLMs, such as Gemini, can be likened to an increase in temperature within this literary system. These AI tools can:  1) Increase the collision frequency: by providing a vast array of textual data, LLMs can accelerate the rate at which writers encounter new ideas and perspectives. 2) Elevate the energy level: LLMs can help writers explore new genres, experiment with different styles, and delve into complex themes, thereby increasing the energy and complexity of their work. 3) Facilitate novel combinations: just as particles in a gas can combine to form new molecules, LLMs can help writers combine disparate elements from different stories to create innovative narratives.

Gemini's self portrait. Text prompt:
"The year is 2030 and Google
has created a humanoid robotic
body for the Gemini LLM.
Gemini, generate an imaginary self
portrait of what that Gemini's
robotic body might look like".
 Phase Transition- From Liquid to Gas:  historically, the pace of storytelling has been relatively slow, akin to the methodical flow of a liquid. However, with the increasing influence of LLMs, we may be witnessing a phase transition to a more dynamic, gas-like state.  Increased production rate: LLMs can assist writers in various tasks, such as research, outlining, and editing, allowing them to produce more work in less time.  Greater diversity of ideas: by interacting with LLMs, writers can access a wider range of perspectives and knowledge, leading to more diverse and original stories. Accelerated Innovation: the rapid exchange of ideas facilitated by LLMs can drive rapid innovation in storytelling techniques and narrative structures.

In conclusion, just as an increase in temperature can cause a substance to transition from a liquid to a gas, the introduction of LLMs may trigger a similar transformation in the world of storytelling. By providing new tools and expanding the creative possibilities, LLMs have the potential to revolutionize the way we write and consume stories..

I asked Claude to do the same thing.

Claude: I'll develop this analogy between molecular kinetics and creative storytelling..... Just as molecules in a system gain energy and move more rapidly as temperature increases, writers' ideas become more energetic through collisions with existing stories. Each "collision" between a writer's mind and a story can transfer creative energy, sparking new directions and possibilities. These collisions help ideas escape local potential wells, much like heated molecules breaking free of intermolecular forces.  

The Claudette LLM.
 In the traditional "liquid phase" of storytelling:
- Writers encounter stories at a moderate rate through reading - Ideas percolate and combine somewhat slowly
- Creative "molecular motion" is constrained by access to existing works
- New story generation happens at a steady but limited pace  

The introduction of LLMs acts like adding heat to this system:
- Writers can rapidly explore vast story spaces through LLM interactions.
- Quick iterations and variations become possible - Creative "collisions" happen much more frequently.
- Ideas can more easily overcome activation energy barriers.
This increased creative temperature could indeed trigger a phase transition to a "gaseous state" where:
- Story ideas move much more freely and rapidly.
- Writers can explore a much larger creative volume.
- The rate of new story generation increases dramatically.
- Novel combinations emerge more frequently from the increased energy of interactions  Just as gas molecules have more degrees of freedom than liquid molecules, writers working with LLMs gain additional creative dimensions to explore. The LLM interactions act as an energy source that helps writers break free from conventional patterns.  

However, it's important to note that like any phase transition, this shift requires maintaining the right conditions. The LLM interactions need to genuinely energize human creativity rather than replacing it. The goal is to reach a high-energy state of enhanced human storytelling, not to create an artificial substitute.  Would you like to explore any particular aspect of this analogy further? I'm curious whether you see other interesting parallels between thermodynamic principles and the evolution of creative writing in the age of AI.

 Me: Claude, extend the analogy to the case of Gernsback deciding to start a new magazine devoted to science fiction stories in 1926. Claude, generate a short essay describing how monthly publication of Sci Fi stories accelerated the development of the Sci Fi genre.

Claude: Here's an exploration of how Amazing Stories acted as a "phase transition catalyst" for science fiction.
Before Amazing Stories, science fiction existed in a dispersed "solid phase" where individual story molecules were largely fixed in place, appearing sporadically in general magazines or as occasional novels. The creative temperature was low, with limited energy transfer between writers and readers.
Gernsback's launch of Amazing Stories in 1926 can be viewed as introducing a powerful catalyst that lowered the activation energy needed for sustained chain reactions in science fiction creation. The monthly magazine format created a regular "collision chamber" where:
- Writers could regularly encounter each other's ideas, increasing the frequency and energy of creative collisions.
- Readers provided rapid feedback through letters, adding energy to the system.
- The dedicated focus on science fiction concentrated these interactions, like increasing pressure in a reaction vessel.
- Monthly deadlines created a steady "pulse" that maintained the creative temperature.
- The magazine's letter columns and fan community acted like a heat exchanger, transferring creative energy between writers and readers.

This higher-energy state enabled new types of stories to emerge, just as new molecular configurations become possible at higher temperatures. Writers could build on each other's concepts more rapidly, leading to the development of new science fiction "compounds" - shared tropes, conventions, and subgenres that wouldn't have crystallized in a lower-energy environment.

see the original cover art by Frank Paul
 The regular monthly format maintained this elevated creative temperature, preventing the genre from cooling back into its previous dispersed state. Each issue added more energy to the system through new story collisions and reader interactions. The "phase transition" from occasional stories to a dynamic, rapidly evolving genre was thus sustained and accelerated.

This transformation fundamentally changed the thermodynamics of science fiction creation, establishing a new steady state of higher creative energy that persists to this day, though now maintained by different mechanisms than a single dominant magazine.

Would you like me to explore any particular aspect of this analogy in more detail? For instance, we could examine how later science fiction magazines added to this energetic system, or how different types of creative "catalysts" affected the genre's development.

Me: Claude, generate a brief summary of the types of science fiction stories that were published in "Amazing Stories" in the 1920s. Make generalizations about the literary style of the stories published in "Amazing Stories" in the 1920s and try to compare and contrast them with respect to other literary sub-genres such as weird fiction, magical fantasy, horror and mystery. Include discussion of why Gernsback eventually invented a new name for the type of stories that he wanted to publish in "Amazing Stories": the new name for the genre being "science fiction".

Claude: The stories in Amazing Stories during the 1920s had a distinct character that differentiated them from other speculative fiction of the era. 

Scientific Grounding:
- Heavy emphasis on technological explanations and scientific principles - Often included detailed technical descriptions and diagrams
- Featured inventor/scientist protagonists working methodically through problems
- Drew inspiration from real scientific developments of the time

See the original cover by Frank Paul
and this cover by Ed Emshwiller.
New technology: the Womanizer.

 Common Themes:
- Space travel and exploration
- Inventions and new technologies
- Communication with aliens
- Time travel
- Future societies
- Scientific discoveries

Contrasts with Other Genres:
- Unlike "weird fiction" (exemplified by Lovecraft), these stories avoided supernatural explanations
- Unlike magical fantasy, any seemingly impossible events required scientific rather than magical justification
- Unlike horror, the emphasis was on wonder and possibility rather than fear and dread
- Unlike mystery fiction, the puzzles centered on scientific problems rather than criminal investigations

Literary Style:
- Often didactic, with extensive technical explanations
- More focused on ideas and concepts than character development
- Straightforward, clear prose rather than atmospheric or poetic language
- Plot-driven narratives emphasizing problem-solving
- Sometimes included scientific footnotes or appendices

Gernsback's coining of "science fiction" (initially "scientifiction") reflected his desire to distinguish these stories from other forms of speculative fiction. He wanted to emphasize that these were stories where science and scientific thinking were central, not merely backdrop. The new term helped establish the genre's identity as fiction that extrapolated from known scientific principles rather than purely imaginative fantasy.

Aliens using science fiction for educational purposes (original image by Gemini).
I added in three old Amazing Stories cover images and the text, "We are not bugs".
This distinction was important to Gernsback because he saw these stories as having an educational purpose - they could inspire readers to learn about real science and possibly pursue scientific careers. The term "science fiction" thus reflected both the content and the aspirational mission of the genre.

 Would you like me to elaborate on any of these aspects? For instance, we could explore specific stories that exemplified these characteristics or examine how the genre evolved from these early foundations.

Me: Claude, discuss the process by which Gernsback's original narrow intended meaning for "science fiction" was subsequently altered by others. Now, the label "science fiction" is routinely used with types of movies that do not emphasize wonder and possibility but rather horror, fear and dread.

Claude: Here's an analysis of how "science fiction" evolved from Gernsback's original vision:

Gernsback's Original Vision:

- Educational and optimistic about science and technology

- Aimed to inspire scientific careers and technological progress

- Emphasized rational problem-solving and scientific accuracy

- Focused on sense of wonder ("sensawunda") and human potential

- Saw fiction as a vehicle for teaching scientific principles

see this Astounding cover
 The Transformation Process:

1. 1930s-40s: John W. Campbell's Astounding shifted focus to human consequences of scientific advancement, introducing more psychological complexity

2. 1950s: Cold War anxieties led to:

- Stories about nuclear destruction

- Invasion narratives reflecting political fears

- Technology portrayed as potential threat rather than pure benefit

- Rise of dystopian futures rather than utopian predictions

3. 1960s-70s:

- New Wave writers emphasized social issues over hard science

- Greater focus on soft sciences (psychology, sociology)

- More experimental literary techniques

- Blending with other genres became more common

The Modern Situation:

- "Science fiction" now often serves as a marketing label for any story with futuristic or technological elements

image source
 - Many "science fiction" films like "Alien" or "Event Horizon" are essentially horror films with technological settings

- The educational and optimistic aspects Gernsback valued are often absent

- Scientific accuracy is frequently sacrificed for dramatic effect

- Fear of technology often overshadows wonder about its possibilities

Key Factors in This Evolution:

- Cultural anxieties about technological change

- Commercial pressures favoring action and horror elements

- Visual media (especially film) emphasizing spectacle over scientific detail

- Broader cultural shift from optimism to skepticism about technological progress

- Blurring of genre boundaries in modern storytelling

Would you like me to explore any particular aspect of this evolution in more detail? For instance, we could examine specific works that marked important turning points in how the genre was defined and perceived.

Horror Stories
 Me: Claude, discuss use of the label "science fiction" in the context of horror movies like "Alien" as an example of cultural appropriation. Develop a hypothesis that the popularity of science fiction as a literary genre led to horror film makers using the label "science fiction" as a way to attract an audience to their horror movies. Discuss why such a use of the label "science fiction" can be offensive to fans of science fiction as originally defined and developed as a literary genre by Gernsback.

Claude: This is an insightful analysis of how the "science fiction" label has been appropriated from its original literary community. Here's an exploration of this cultural appropriation:

Original Cultural Context:

- Science fiction emerged as a distinct literary genre with its own community values

- Central focus was scientific wonder and rational exploration

- Built around an ethos of human progress and problem-solving

- Developed its own traditions, conventions, and cultural expectations

- Created a community of readers and writers sharing these values

The Appropriation Process:

1. Commercial Exploitation

- Horror filmmakers recognized the growing popularity of science fiction

- Used "science fiction" label to tap into an established audience

- Borrowed surface elements (spaceships, aliens) while discarding core values

- Prioritized commercial appeal over respect for the genre's traditions

 2. Dilution of Original Meaning

- Core emphasis on scientific wonder replaced by fear and revulsion

- Educational/inspirational aspects eliminated

- Scientific accuracy sacrificed for shock value

- Rational problem-solving replaced by survival horror

Why This Can Be Offensive:

1. Misrepresentation of Cultural Values

- Films like "Alien" subvert the genre's original optimistic vision

- Science becomes source of danger rather than wonder

- Presents technology as inherently threatening

- Contradicts Gernsback's educational mission

2. Community Impact

- Dilutes public understanding of what science fiction means

- Makes it harder for traditional science fiction to find its audience

- Can alienate young people from scientific careers

- Undermines the genre's ability to inspire and educate

Bicentennial Man (image source)
 3. Historical Erasure

- Original meaning of "science fiction" becomes lost

- Gernsback's vision gets overshadowed

- Literary tradition gets conflated with horror traditions

- Cultural heritage of the genre becomes obscured

This appropriation particularly stings because:

- It exploits the cultural capital built by decades of literary science fiction

- It profits from subverting the very values that made the genre successful

- It can feel like a betrayal of the genre's educational mission

- It represents a form of cultural colonization by the horror genre

The situation is complicated because:

- Genre boundaries naturally evolve over time

- Some hybrid works genuinely explore both horror and scientific themes

- Many fans enjoy both traditional science fiction and science horror

- The term has acquired multiple legitimate meanings through usage

However, the core issue remains that commercial interests have appropriated and transformed a label that originally represented a specific cultural and literary tradition, potentially diminishing its ability to serve its original purpose of inspiring scientific wonder and rational thinking.

Rational Wonder
Would you like to explore any particular aspect of this cultural appropriation further? For instance, we could examine specific examples of how the meaning of "science fiction" has been transformed in different media contexts.

Me: Claude, suggest a new name for the "science fiction" literary genre that is both 1) appropriate for this current millennium and 2) suggestive of the original Gernsback meaning of "science fiction". This new name could conceivably be welcomed by fans of science fiction who feel that the term "science fiction" has been perverted and appropriated by people who have never actually read any "real" science fiction stories.

Claude: A new genre name that could recapture Gernsback's original vision: "Rational Wonder Fiction" or "RW Fiction".

Advantages: 1) "Rational" emphasizes the scientific/logical foundation, "Wonder" captures the sense of amazement and possibility, 2) Directly references the "sense of wonder" beloved by traditional fans, 4) Hard to appropriate for horror purposes.  "Rational Wonder Fiction" captures the essence of what Gernsback envisioned while being distinctive enough to resist appropriation. The term explicitly combines the rational/scientific foundation with the sense of wonder that characterizes the genre's best works. The phrase "I'm reading some great RW fiction" could become a clear signal that someone is engaging with the genre in its original spirit rather than its horror-influenced derivatives.

Next: Part 6 of "The Fesarians"

The Notionator. Visit the Gallery of Movies, Book and Magazine Covers

Gemini's WOMBO Dream(Up)

Figure 1. Link #5.
Back in early 2023 I tried using DreamUp at the DeviantArt website. At that time, I complained about the DreamUp user interface and it is good to see that during the past 20 months they did make some changes (Figure 2). Currently, "You can try DreamUp for free and generate up to 30 images with 10 prompts per week.

Figure 2. DreamUp user interface (free version) October 2024.

 Taking Offense. One of the rules for using DreamUp is: "No offensive images of public figures." Previously, Mr. Wombo generated this image, which I imagine could be viewed as "offensive" by some people. 

Figure 3. DreamUp styles (free version) October 2024.
As far as who retains the copyright for the AI-generated images, DreamUp states: "
Figure 4. 1024 x 1024 (default resolution).
In jurisdictions where the DreamUp Service is designated as the Copyright holder, we pass the Copyright to you.
"

 Style. One DreamUp feature that I do not remember from 20 months ago are the "styles" that are now available (see Figure 3). Currently, I see 11 "styles" for the free version of DreamUp. Currently there are about 130 styles available for the free version of WOMBO Dream

 In the Pink. The first text prompts that I used with DreamUp back in January of 2023 was: "A female humanoid alien with long hair, pink skin and blue eyes." I used that same text prompt here in October 2024 with the DreamUp "Photographic" style and got the "alien" image that is shown in Figure 4.

Figure 5. Image menu.
Back in 2023, the default image resolution was 1280 x 1280 pixels. Now the default image resolution is 1024 x 1024. After having been generated, each image now has the options that are shown in Figure 5. The image shown in Figure 4 was one of three images that were generated and parts of the other two image are shown below in Figure 6. As shown here, I did actually get an image with pink skin back in 2023. 

Figure 6. Two more DreamUp aliens.
 The Search for Pink Skin. All three of the images that were generated today by DreamUp were depictions of "aliens" with pink hair and fairly normal human skin. The exception was one of the aliens in Figure 6 who was given some blue skin. I truly despise AI-generated images of humanoid aliens in which the alien is made to look disgusting, as if they have radiation burns and their skin is pealing off.

"Upscale and enhance" popup window.
For the DreamUp alien that I liked best (Figure 4), I clicked on the "Upscale and enhance" option (Figure 5). Upon selecting that menu item, you get the window shown to the right. To "upscale" you have to "spend" a prompt.

Figure 7. Upscaled eye.
The "upscale" image was generated at resolution of 4096 X 4096. There was a slight increase in image detail in the enlarged and enhanced alien (see Figure 7).

Figure 8. By Mr. Wombo.
I used the same text prompt with WOMBO Dream and got the image shown in Figure 8. This image was generated by using the "Whimsical v3" style. The default resolution for the free version of WOMBO Dream is currently 960 x 1568.

The free version of DreamUp does not allow you to start with a reference image. Only the paid version of DreamUp takes reference images, but the free version of WOMBO Dream takes reference images. I took the image from Figure 4 and used it as a reference image with WOMBO Dream.

Figure 9. Monster style.
The resulting image when using the WOMBO Dream "Monster v3" style is shown in Figure 9. Mr. Wombo really latched onto the the idea of making an alien with pink horns.

Figure 10. A Wombo Alien.
Using a more complex text prompt ("photorealism, intricate details, a female creature with long hair, the female creature has pink skin, female creature has blue eyes, female creature is from a distant exoplanet, futuristic spaceship interior in the background, a female creature dressed Victoria's Secret style in transparent silk"), Mr Wombo generated the alien shown in Figure 10.

When I used that more complex text prompt with DreamUp, I got the three images shown in Figure 11 ...

Figure 11. Three DeamUp aliens.
Figure 12. Waiting for an image.
I'm not sure how we are supposed to know that these are aliens (Figure 11); these ladies look human to me. In two of the three images there is what looks like a metallic humanoid robot. I suppose DreamUp was trained with images of robots inside spaceships.

The image generating speed for the free version of DreamUp seems fairly quick and comparable to other image generators like WOMBO Dream. At the DeviantArt website, you get to watch animated lamas while you wait for images (see Figure 12).

Figure 13. Gemini made an alien with pink skin.
 Green Hair. Next, I used the following text prompt with Gemini: "an alien plant-like creature with long hair, pink skin and blue eyes. This alien creature has some anatomical features that are similar to animals from Earth, but it is quite clear that the alien is from a distant exoplanet, mostly covered with green leaves and appendages that look like the tentacles of a squid. Make a futuristic spaceship interior for the background." The resulting image is shown in Figure 13. I could not use the same text prompt that I used for WOMBO Dream and DreamUp; when I tried, Gemini said that it could not make an image of a human (although it did say that the "Gemini Advanced" paid service can now make images of humans).

Figure 14. Microsoft's "Image Creator" interface. (See Figure 19 in this July blog post.)
Figure 15a. Plant-like aliens by DALL-E3.

Another image-generating system that I sometimes use is Microsoft's "Image Creator" (see Figure 14, above). I provided Image Creator with the same text prompt that I used with Gemini. Image Creator generated the four images of "plant creatures" that are shown in Figure 15a. Image Creator was more into including tentacles than was Gemini (Figure 13, above).

The default size for images made by Image Creator is 1024 x 1024. I wanted to zoom in on one of these images that seemed to depict a plant-creature without a body and with interesting circular growths on tentacles (see Figure 15b).

Figure 15b. Potted plant creature? (by DALL-E3)
Click image to enlarge.
I thought maybe the creature in Figure 15b had eyes on the tentacles, but after zooming in, I say no... those spots don't seem to be eyes. Also, I can't decide if this creature is passing through a portal and we simply cannot see the lower part of its body.

In the Image Creator interface for each image, the "Resize" button allows you to select a 4:3 landscape view. The "Customize" button moves the image into "Designer".

I took one of the plant-creatures that had been generated by DALL-E3 (upper right panel in Figure 15a) and used it as a reference image for WOMBO Dream...

Figure 16. Plant creatures generated by Mr. Wombo, using a reference image from DALL-E3.

DALL-E3 to Wombo cover.
 Mr. Wombo's Pink Tentacles. Some of the "plant-creatures" that were generated by Mr. Wombo did not really look like they were plants (Figure 16). I converted one of these into the book cover that is shown to the right. When I reduced the strength with which Mr. Wombo followed the reference image, some of these "creatures" had the appearance of a normal human, such as the lady in the top left panel of Figure 16. The creature in the bottom left panel was generated by the "Monster v3" style.

I used the same text prompt that I had first used with Gemini to generate Figure 13, above, but now used it with DreamUp (see Figure 17). I'm not happy when a mention of "alien" results in images that look like a silly Hollywood horror movie alien. All of these AI image-generating systems struggle to depict creatures with a mix of plant and animal features in a way that seems plausibly biological.

Figure 17. DreamUp plant creatures ("Photographic"). Compare to Figures 13, 15 and 16, above.

I tried the same text prompt with the "Fantasy" style of DreamUp and got the images shown in Figure 18, below...

Figure 18. DreamUp plant creatures, "Fantasy" style. Compare to Figure 17, above.
Figure 19. Floating Neoma.

I'm not convinced that these aliens (Figure 18) are "plant-like". Maybe these are Neoma that are now trying very hard to look more like an animal.

I used the same text prompt that I had first used with Gemini to generate Figure 13, above, but now used it with WOMBO Dream without providing any reference image (see Figure 19). 

I liked the creature in Figure 19 for two reasons. First, it looked like the plant creature was floating in mid-air. Maybe the Neoma have complete control of anti-gravity hierions and can take on a body form that floats. The background for Figure 19 was generated by Mr. Wombo in a separate image. Second, I like the glass-like head. Additional images that were generated by Mr. Wombo using this text prompt are shown in the image at the very bottom of this blog post (Figure 29).

Figure 20. DreamUp's "continuous band" eye.
I gave DreamUp a "plant-person" prompt that I used previously (see Figure 17 in this blog post): "a strange plant with a trunk and a mixture of plant-like branches and leaves, a plant with motile appendages that look something like the tentacles of a squid, a continuous band of blue-glowing tissue wrapped around the entire circumference of the plant’s trunk, the blue ring is an integral part of the body of the plant-creature". As shown in Figure 20, DreamUp also failed to interpret this text prompt as I had intended. 

I suspect that there are few images in the training sets for these AIs that use words like "circumference".

Figure 21. DreamUp plant women.
I was curious to know if DreamUp could make images that credibly duplicate the appearance of real world people. I gave DreamUp another "plant-person" prompt that I used previously (see Figure 29 in this blog post): "A group of plant women with a very young Steve McQueen and Cintia Dicker, Cintia Dicker is twenty years old Cintia Dicker has long red hair, Cintia Dicker is dressed Victoria’s Secret style in a red dress, the plant women have green skin, Steve McQueen is twenty years old, Steve McQueen has brown hair". One of the resulting AI-generated images in shown in Figure 21. I'm not really surprised that DreamUp had no idea what I meant by "plant women". I cropped off the two sides of this image which had some anatomically incorrect human figures; there was one more Cintia in a red dress (to the left) but also a Cintia in shorts and a tank-top (to the right).

Figure 22. Green plant person by DreamUp.
 Green Skin. Continuing to test DreamUp on old text prompts, I next switched back to the the "Photographic" style and tried: "photorealism, intricate details, a creepy green plant person, the plant person is tall and covered with leaves, the plant creature is seen in profile view, the plant creature has a human-like head and face". One of the resulting images is shown in Figure 22 (compare to Figure 23 in this blog post).

Another green plant person face.
Just the face of another such DreamUp image is shown to the right.

Figure 23. Plant woman.
 Pumpkin Girl. Since this is October, I gave DreamUp this text prompt: "photorealism, vivid colors, a pretty plant woman with green skin, the plant woman is a beautiful twenty year old Cintia Dicker, the plant woman is cute, the plant woman has large glowing eyes, green plants in the background, the plant woman has healthy glowing skin, Cintia Dicker has big bushy red hair, narrow hips, slim legs." One of the resulting AI-generated images is shown in Figure 23 (compare to similar images by Mr. Wombo in this blog post). DreamUp made a green dress, but could not generate green skin for Cintia.

Figure 24. Plant woman with orange skin by DreamUp.
Figure 25. Orange plant woman.

I tried for orange skin with this text prompt: "vivid colors, a pretty plant woman with orange skin, the plant woman is a beautiful twenty year old, the plant woman is cute, the plant woman is seductive, the plant woman has large glowing eyes, green plants in the background, the plant woman has healthy glowing skin" (see Figure 24).

It is very difficult to get these AI-image generators to make a woman with orange skin. Figure 25 shows a plant woman with orange skin that was generated by Mr. Wombo, but I had to manually adjust the colors in my reference image. Mention the color orange to Mr. Wombo and you are likely to get oranges.

Figure 26. Orange-ish.
 Figure 26 shows another similar image with a plant woman who had hints of orange skin in the AI-generated image from Mr. Wombo.

Figure 27. Plant woman.
 Figure 27 shows one of the more unusual plant people that was generated by Mr. Wombo. I'll call this a plant girl pinup poster. Maybe by simultaneously asking for a plant woman with "orange skin" and "healthy glowing skin" there is a conflict in the image diffusion state space that causes the AI system to break down and give up and just generate regular human skin.

Figure 28. Walk?
 Cartoon. I'll close this blog post with an image that I tried to turn into a cartoon. Figure 28 has two plant people and one of them has feet. The other plant person does not understand the concept of going for a walk.

I've been spending time with the Gemini chatbot, discussing ways to make it possible for a plant to walk. I'm thinking that it might be possible to connect adjacent plant cells with a row of flagella that extend through the cell wall rather like plant plasmodesmata. Sadly, large plants on Earth have lost the ability to make flagella, but maybe on Elemacha-z evolution went down another pathway.

Next: the source of new ideas.

Figure 29. Alien "plant people" (see Figure 19). Visit the Gallery of Movies, Book and Magazine Covers