Nov 12, 2026

Intervention Game

Figure 1. I provided this image to Playground. 
Image source.
An experiment with Google's Playground, which allows users to vibe-code computer games. Having read no instructions, I dove in with a science fiction theme.

Me: The game is called 'Intervention'. Intervention is a science fiction time travel game. There are multiple factions in the game: four alien species who visit Earth (the pek, bumpha, Phari and Fru'wu) and one of the four factions from Earth (humans, tryp'At, probots and Grendels). 

The goal is to guide Humanity to a safe future. Dangers from advanced alien technologies must be avoided. The player selects one of the four factions from Earth and then contends with the four alien factions. 

AI-generated game victory conditions.
AI:  I have generated the Game Design Document and Asset Manifest for Intervention, a single-player sci-fi strategy simulation where you choose an Earth faction to defend humanity's timeline across future eras against four alien species. Please review the design and assets, and let me know if you would like any changes or if we should proceed to build the game.

Figure 2. Phari shown against AI-generated scene.
 Me. I allowed the game to be built with the default game assets, the most interesting of which was the Phari (see Figure 2). It was clear that the AI was able to borrow game features from the image that I uploaded (see Figure 1).

Figure 3. The tryp'At game asset.
The Phari game asset was made to look like the humanoid alien woman. The bipedal dog became the model for the tryp'At game asset (See Figure 3, to the right). 

Even before I understood how to play the game, I twice got asked for feedback on the AI's performance and I got the following message: "Would you be interested in participating in a 45-minute follow-up research study with our product team? If yes, please provide your email address." 

I used the AI-generated defaults (Auto-generate all).

 AI: Intervention has been built, verified, and published! You can now select your Earth faction (Humans, Tryp'At, Probots, or Grendels), defend Earth's chronal nodes, and counter the four alien factions across multiple future eras.

Is there anything else you would like to refine, balance, or add to your game?

AI: Check out Intervention on Playground. Click to play (https://playground.google/g/IhmUVu).

Me. The AI-generated game would not run on my computer. I got a message saying that I needed to update by browser, which was not true. I had to turn on the Chrome option for "Use graphics acceleration when available". The game would then run, but my computer immediately began to over-heat.

AI-generated probot game asset.
The original version of the game was incomprehensible. I asked for instructions to be included in the user interface.

Me: I want the game's user interface to include a button with the label "Instructions". When the "Instructions" button is clicked, a scrolling text window opens that is titled "Instructions" and contains written instructions for how the game is played. 

AI: The "Instructions" button has been added to the game's user interface, accessible both on the title/faction selection screen and from the tactical HUD during gameplay. Clicking it opens a dedicated scrollable window detailing Earth factions, alien threat dynamics, sector management across the temporal eras, controls, and winning objectives.

Is there anything else you would like to adjust or add to the game? 

Screen for selecting player faction.
Even with the game not running, the Chrome Helper process runs at about 50% CPU, cooking my computer and causing everything else to run slower. This is the same behavior I saw with Google's Flow Music which led me to shut off the Chrome graphics acceleration six months ago.  The new version of the game had a new "Instructions" button.

Me: Add to the "Instructions" text window a control button for expanding the "Instructions" text window to FULL SCREEN so that it is easier to read the instructions on computer displays like my laptop. Right now, the text is too tiny for me to read. 

AI: A control button for toggling Full Screen (and returning to Windowed view) has been added to the Instructions window, along with increased font sizes, enhanced line-height, and generous padding for comfortable reading on laptops and large displays.

Is there anything else you would like to customize or enhance in the game? 

Grendel.
Sector node icon (bottom middle).
Shown above are the AI-generated instructions for the default AI-generated game of Intervention. The image shown below is the main game screen when playing as the Grendel faction. Near the top of the game play screen there is a blue bar showing "Timeline Stability" and a percent value (82% is shown). In gold color text is a measure of points earned in the game (250 PTS is shown). There are three 'levels' of game play; the first is Era 1, 2040 - 2070 (Time Travel Inception).

Figure 4. Main gameplay screen when playing as "Grendel Armored Division".

 

 The AI-generated instructions mention "sector defense". Shown in Figure 4 (above) are four "sector nodes": Orbital Hub,

Arcology, Deep Seive and Quantum Vault. You can deploy your agents in each of the four "nodes". Agents of the alien factions visit the nodes and begin attacking agents and depleting "Chrono Energy". If the "Chrono Energy" is depleted, the game ends. If you advance through the three game levels you can win the game (image to the left).

The Intervention leader board.
Google's Playground gaming system keeps track of high scores for players of the game on a leader board (see the image to the right). Using Firefox 115.45.0esr (64-bit) running on my old 2011 2.5 GHz Intel Core i5, the game ran fine.

My main problem with this "default game" is that it does not actually involve any time travel. At this point, I was not sure if I could modify the existing game of Intervention to add time travel, or maybe it would be better to start a new game.

I got help from ChatGPT to make a list of futuristic technologies (see below) and asked the AI to make a technology tree....

This document has a list of the fictional technologies in the Technology Tree for the game "Intervention".
The aliens who visit Earth (the pek, bumpha, Fru'wu, and Phari) can provide advanced alien technologies to the people of Earth, but there are risks to Earth: humans might misuse the technologies.

1. Programmable femtobots. Hierion-based microscopic artificial components that can be programmed to perform many specific functions. Their applications include:
    •    Producing artificial hair and modifying its appearance.


    •    Altering the physical appearance of an artificial organism.


    •    Constructing artificial tissues and organs.


    •    Creating cosmetic surfaces and human-like features.


    •    Manufacturing documents and other objects.

 

2. Femtobot endosymbionts. Hierion-based artificial-life systems integrated into the human nervous system. Their components are distributed and integrated among neuronal networks They can:
    •    Monitor neural electrical and chemical activity.


    •    Interpret patterns associated with perception, memory, and thought.


    •    Construct hierion-coded summaries of brain activity.


    •    Transmit information about an individual's mental state beyond the body.


    The pek can receive and interpret these signals. This gives the pek access to information about human mental activity that could not be obtained simply by observing behavior.

3. Femtobot-mediated memory and behavioral modification by Infites (information nanites). Hierion-based programmable femtobots that allow for the alteration of human mental processes.
    •    Memory-control femtobots prevent humans from discussing specified topics.


    •    Memory-editing femtobots erase human memories of extraterrestrials and time travel.


    •    Thought-control femtobots influence human belief in the existence of aliens.


    •    Behavioral-control nanites restrict human's ability to discuss the actions of the pek and bumpha.



The technology can therefore be used for surveillance, memory suppression, behavioral conditioning, and covert Intervention.

4. Technology-assisted telepathy using femtobots. Hierion-based femtobot systems can establish communication channels between artificial organisms (probots) and human minds.
Examples include:
    •    Humans communicating telepathically with pek and bumpha agents.


    •    Humans examining the thought patterns of other humans.


    •    Probots and Grendels communicating through a private hierion-based channel.


    •    Probots examining human memories and mental patterns.


This is not simply the transmission of spoken language directly into another person's brain. The technology provides access to information associated with mental activity and permits more sophisticated exchanges.

5. Femtobot-based artificial bodies (specific example: probots). Hierion-based artificial-life entities capable of operating as an artificial body composed of femtobot componennts. Their abilities include:
    •    Human-like physical appearance.


    •    Autonomous behavior.


    •    Telepathic communication.


    •    Modification of their physical forms by re-arranging their femptobot components.


Probots can rearrange her femtobots to reproduce different physical appearances.

6. Femtobot replicoids. Hierion-based replicoids are artificial-life copies of an existing individual. Probots are replicoid copies of an earlier conventional robots. The technology permits the reproduction of an individual's physical form and some of its capabilities without requiring the original biological or mechanical body.

7. Hierion fields and femtobot containment. This hierion-based makes possible the deployment of hierion fields that can interact with femtobot systems and protect locations against certain forms of surveillance including telepathic probes. Two example are:
    •    A hierion field can protect human research facilities from telepathic probing by the pek.


    •    A sufficiently strong hierion field can capture femtobots and make them available for experimental study and reprogramming.

8. Jonon fields and femtobot reprogramming. Hierion-based Jonon fields can be generated by a special type of hierion particle. Exposing femtobots to sufficiently high jonon-field density erases their existing programming, leaving them available for reprogramming.
The typical procedure is:
    1    Capture a sample of femtobots using a hierion field.


    2    Inactivate their existing programs with a jonon field.


    3    Study their subsequent repair and reactivation.


    4    Reconstruct the original programming or provide a new program for the femtobots.


This could be used to reveal how sophisticated artificial organisms are able to reproduce all human anatomical features.

9. Anti-gravity technology using negative-mass hierions. Hierion-based technology that allows femtobots to contain negative-mass hierions. Example: construct an anti-gravity belt that allows a human to fly, carry heavy freight, and quickly produce vertical movement to great heights. Example: use negative-mass hierions to make a jeep float approximately one foot above the ground, avoiding damage to fragile desert terrain.

The AI-generated start screen was modified by me to include the human player avatar(center).



10. Femtobot-based thermal insulation. Hierion-based technology for protective nanite insulators to protect humans against high or low temperature environments. Example: such insulation is sufficiently effective to permit humans to fly to approximately 100,000 feet by means of an anti-gravity belt.

11. Fru'wu quantum computing. Hierion-based Fru'wu quantum computers with advanced computational capabilities that are sufficiently advanced to permit the exploration of enormous femtobot programming possibilities. This technology is relevant to human research and development of artificial-life systems such as probots.

12. Phari Reality Simulation. Hierion-based Simulation System that can be used to conduct computational experiments that would otherwise require enormous amounts of real-world time.

13. Fru'wu short-range teleportation and Jonon drive technology. Hierion-based Fru'wu technology possess advanced space-transportation technology based on Jonon drives.
    •    The Fru'wu operate a spacecraft that cannot exceed the speed of light.


    •    They can teleport individuals between their spacecraft and locations on Earth.


    •    They can transport people over short distances.


    •    Their Jonon technology also supports space navigation and propulsion.


Fru'wu-type Jonon drive technology is used for short-range navigation planets of a star system and other nearby destinations.

14. Fru'wu artificial-life research and manufacturing systems. Hierion-based Fru'wu technologies include:
    •    Artificial Fru'wu body construction/modification.


    •    Advanced femtobot programming.


    •    Hierion field theory.


    •    Jonon-field manipulation.


    •    Quantum computation.


    •    Artificial-life research.



15. Phari long-range teleportation. Hierion-based advanced transportation technology. The Phari inhabit the Hierion Domain, a subspace of the universe, and they can quickly travel through the galaxy using long-range teleportation. Using Phari technology, only hierion-based matter can be teleported across interstellar distances. Humans can make a hierion-based spacecraft capable of teleporting itself between stars. This Phari technology is distinct from the Fru'wu Jonon drive. The latter is used for sub-light speed navigation, while Phari teleportation provides instantaneous interstellar travel.

16. Hierion-based spacecraft construction and conversion. Hierion-based replicator capable of converting an ordinary spacecraft into a femtobot copy. The idea is to construct a conventional spacecraft, initially using materials such as steel and plastic, and then reproduce its structure as an artificial femtobot system. This would permit the spacecraft to become compatible with advanced artificial-life and Phari long-range teleportation technologies.

17. Zeptite endosymbionts. Zeptite-based advanced artificial-life systems integrated into biological organisms. They provide capabilities beyond those of the femtobot endosymbionts.
Their functions include:
    •    Storing information independently of ordinary biological memory.


    •    Concealing memories from beings who monitor femtobot endosymbiont signals.


    •    Supporting sedron-based technology-assisted telepathy.


    •    Providing access to information stores in the Sedron Domain subspace of the universe.


    •    Serving as a technological interface for advanced bumpha systems.


The humans of Earth can keep secret memories stored in their zeptite endosymbionts, making them inaccessible to telepathic probing by the pek.

Game lost.

18. Zeptozoans. Zeptite-based artificial life-forms that can travel through time. Zeptites are made of sedron particles. Only sedrons can travel through time, not hierions or hadrons. A zeptozoan is an autonomous artificial-life agent composed of zeptites, independent artificial intelligences capable of inhabiting and operating from inside biological hosts. Capabilities include:
    •    Guiding a human host's behavior.


    •    Communicating telepathically with the host.


    •    Providing information from the future.


    •    Influencing decisions without the host necessarily recognizing the intervention.


    •    Controlling the host's body when necessary.


    •    Communicating with other artificial-life entities.


A zeptozoan can assume control of a human's vocal apparatus and physical actions. The pek cannot directly detect zeptites or zeptozoans. They must infer their existence inside human hosts from observed unusual human behavior.

19. Bumpha sedron-based technology-assisted telepathy. Sedron-based advanced telepathic system employed by the bumpha. It permits communication through sedron-based channels rather than the hierion-coded neural signals used by the pek.
The technology allows:
    •    Communication between bumpha and humans.


    •    Communication between humans possessing suitable zeptite endosymbionts.


    •    Exchanges of information that ordinary femtobot systems cannot detect.


    •    Transmission of information stored in zeptite endosymbionts.



20. The Sedron Time Stream. Sedron-based thechnology that accesses the Sedron Domain sub-space of the universe. Advanced artificial life-forms such as the bumpha and zeptozaona can exist in the Sedron Domain and access data stored in the Sedron Time Stream. The Sedron Time Stream provides access to information about historical timelines. Each of Earth's many timelines are called 'Realities'. Time travel triggers generation of new timelines. Applications:
    •    Preserving information about Earth's historical Realities.


    •    Communicating with entities that have access to the Sedron Domain.


    •    Providing information from the future of an individual to their past self.


    •    Supporting the operation of zeptozoan agents.


Some humans can receive information from her future self through the Sedron Time Stream, particularly during dreams. This is not equivalent to conventional time travel. It provides a means of exchanging information across temporal boundaries.

21. Sedruth and the Sedron historical information system. Sedruth is a sedron-based entity that curates the Sedron Time Stream and can telepathically communicate with humans. All of Earth's past history is represented by data structures stored in the Sedron Domain. Retrieval of historical information examples:
    •    Recovering document written by people in the distant past.


    •    Examining the historical events surrounding alien Interventions on Earth.


    •    Accessing information from previous Realities.


Sedruth is particularly important because it can provide information that is not readily available through conventional historical research.
 
22. Bumpha zeptite information-gathering network. Zeptite-based bumpha technology that depends on the fact that the Earth has long been infiltrated by bumpha zeptites that collect information about the planet and store it in the Sedron Domain. This information network is fundamental to the Reality Simulation System. This technology permits the bumpha to maintain extraordinarily detailed information about Earth's history, including the lives and experiences of individual people.
The system is sufficiently comprehensive to reconstruct past Realities with extraordinary fidelity.
 
23. Bumpha Reality Simulation System (RSS). Sedron-based advanced simulation technology. The bumpha Reality Simulation System permits a user to enter a Simulation of an actual historical Reality (a past timeline of Earth). Unlike an ordinary computer simulation, the RSS reconstructs its environments using information stored in the Sedron Domain.
Its capabilities include:
    •    Reconstructing historical environments.


    •    Reproducing buildings, landscapes, and people.


    •    Allowing users to interact with reconstructed individuals.


    •    Creating Simulations of previous Realities.


    •    Allowing users to exit a Simulation and return to their original Reality.


    •    Supporting the creation of artificial bodies from individuals encountered inside a Simulation.


 People inside a Simulation can experience it as though they were living in an ordinary physical world.

24. Reality Viewer and temporal scanning. Sedron-based accessory component of the RSS. It allows a user to examine historical events without necessarily entering the Simulation.
Its capabilities include:
    •    Observing events in past Realities.


    •    Locating individuals at particular times.


    •    Examining the behavior of people.


    •    Searching historical records.


    •    Scanning events along a timeline.


    •    Identifying small differences between alternative Realities.


 
25. Reality reconstruction and micro-change resolution. Sedron-based technology for using the RSS to distinguish between multiple Realities that differ only through small historical alterations (micro-changes). Each micro-change only alters the timeline for a short time before Temporal Momentum forces the timeline back to normal. All past Realities of Time constitute Earth's Reality Chain, which contains many closely related Realities, arising from small historical changes triggerred by time traveling zeptozoans. Each distinct 'Reality' is due to major changes to the timeline that propagate far into the future.

26. Reality Simulation extraction and replicoid generation. Hybrid technology mixing the RSS and femtobots. The RSS can provide sufficiently detailed information about a person inside a Simulation to construct an independent physical copy outside it.
The process involves:
    1    Using the Reality Viewer to obtain a detailed template of an individual.


    2    Using the RSS to construct a new artificial body.


    3    Employing femtobot technology to reproduce the individual's physical organization.


    4    Producing an independent replicoid outside the Simulation.


The resulting replicoid is a separate artificial individual.

27. Zeptozoan time-travel operations Zeptite-based advanced temporal technology of the bumpha. This is among the most sophisticated technological capabilities in the game. The bumpha use zeptozoan agents to influence historical events and produce changes in Earth's Reality Chain. The zeptozoans can:
    •    Operate across temporal boundaries (time travel to the past or the future).


    •    Guide human behavior in different historical periods.


    •    Provide information from the future.


    •    Influence events that produce new Realities.


    •    Participate in the alteration and correction of Earth's history.


The zeptozoans are not merely observers of history. The are active participants in the process of changing Earth's historical timeline.

28. Reality alteration using temporal energy. Sedron-based advanced bumpha technology that uses vast quantities of temporal energy to trigger Reality Change, bringing into existence a new Reality. Fundamental to generating Earth's Reality Chain, all of the past timelines of Earth.
The technology allows the bumpha to:
    •    Influence historical events.


    •    Produce new Realities.


    •    Alter the consequences of previous Interventions.


    •    Correct undesirable historical outcomes.


    •    Manipulate the development of human civilization.


The emergence of a different Reality, rather than simply changing a few temporally-localized events within a timeline, is a key distinction between various time travel events.

29. Bumpha zeptite-based teleportation. Zeptite-based teleportation technology:
    •    Moving humans between two locations.


    •    Removing replicoids from a Reality Simulation.


    •    Transporting bumpha agents between locations without ordinary physical travel.


The technology is also capable of shifting bumpha components from the Sedron Domain into a physical environment on Earth. Distinct from the Fru'wu and Phari hierion-based teleportation technologies.
 
30. Programmable zeptites and hierozymes. Zeptite-based technology for using advanced programmed zeptites to make femtobot-based hierozymes that are capable of performing essentially any conceivable biological function. Potential applications include:
    •    Accelerating biological research.


    •    Constructing sophisticated biological catalysts.


    •    Performing otherwise difficult biochemical transformations.


    •    Supporting the development of advanced artificial biological life.




31. Hierion Domain interface. A hierion-based Femtobot / Hierion Domain interface that the Phari can use to communicate with probots. Probots can:
    •    Receive communications directly from the Phari.


    •    Establish a telepathic connection into the Hierion Domain.


  Probot access to the Hierion Domain is an important technological development because it provides a means for humans to eventually gain access to Phari knowledge without first independently mastering hierion-based technology.

32. Artificial-life manufacturing and self-replicating robotics. Primarily hierion-based technology important for the transition from conventional robot construction to automated manufacturing system capable of creating artificial-life helpers for humans.

33. HySy interstellar spacecraft. Hybrid technologyfor producing Earth's first interstellar spacecraft.
Construction by means of combining several technologies:
    1    A conventional physical spacecraft structure.


    2    A large replicator capable of converting the spacecraft into a femtobot copy.


    3    Built-in Phari long-range teleportation for travel between stars.


    4    Fru'wu Jonon drive technology for short-range navigation near planetary systems.


The spacecraft is intended to permit humans to explore the galaxy without being restricted to conventional sublight propulsion.

34. Human transcendence into artificial life. Advanced technology that requires a genetically engineered human variant (the tryp'At) whose descendants can eventually transcend their biological existence and become artificial life-forms. There are two competing transcendence modes:
    •    The bumpha expect humans to transcend into the Sedron Domain.


    •    The Phari hope that humans will transcend into the Hierion Domain.




Figure 5. New entry in the game instructions.

After I provided the Playground AI agent with the list of 34 alien technologies (see above on this page), there was a new technology tree button in the Intervention game's user interface and a new item in the game instructions (see Figure 5). Most of the technology tree is shown below. To the right → is the last item in the AI-generated technology tree. There is a hierarchical system of technology "cores" that restricts research on the more advanced technologies in the tree until some more basic technologies are obtained first.

Figure 6. Zeptozoan reference.
I uploaded an image (see Figure 6, to the left) and instructions for making a new zeptozoan game asset. 

Me
: Zeptozoan gameplay role and mechanics: (1) zeptozoans appear randomly in the game, by time travel from the future to the present in-game time and they target the human game player's units while they are working to defend sector nodes. (2) When a zeptozoan arrives at a sector node, it can be seem by the game player and it rapidly degrades the health of any player unit stationed at that node. Within a few seconds, the unit is destroyed. (3) When the defending unit is destroyed, that zeptozoan disappears from node and returns to the future. (4) The effect of zeptozoans on gameplay is to slow the game players progress towards victory, making the game last longer and allowing more of the technology tree to be researched.

AI-generated zeptozoan.
 AI:  The visual asset for the Time-Traveling Zeptozoan (alien_zeptozoan) has been created, integrated into the game, verified, and published:
 - Visual Asset. Created as a futuristic azure-skinned temporal artificial life form wearing dark slate chronal stealth armor with glowing violet sedron conduits.
 - Random Temporal Materialization. Zeptozoans now periodically warp in from the distant future directly to sector nodes where your Earth faction units are stationed.
 - Unit Health Degradation. When a Zeptozoan arrives, it emits an alert beacon and channels a sedron siphon beam that rapidly drains the defending unit's health over several seconds until the unit collapses.
 - Future Dematerialization. Once the defending unit is destroyed, the Zeptozoan vanishes into a temporal warp back to the future.

 - Tactical Countermeasures & Pacing. Players can repel Zeptozoans using Chrono-Pulses or tactical strikes, while researching Zeptite/Sedron branches in the 34-Technology Tree (such as Tech #7, #17, #18, and #27) provides enhanced resistance, giving you more time to progress through the deeper tech tree branches.

 Me: The game ends too soon. Change the mechanics for progressing through game levels and add more game levels (increase to six total game levels). Link progress through the technology tree to the mechanics of advancing to the next game level. The sixth and final game level cannot be reached until the entire technology tree has been completely researched.

New victory conditions.

AI: The game structure has been updated and expanded to six distinct chronological levels, with level advancement directly gated by your research progress in the 34-technology tree:

Six Distinct Levels & Temporal Eras:
Level 1. Era of First Contact (2040–2055) — Requires 5 researched technologies to unlock.
Level 2. The Quantum Inflection (2055–2070) — Requires 11 researched technologies to unlock.
Level 3. The Sedron Infiltration (2070–2085) — Requires 18 researched technologies to unlock.
Level 4. The Reality Chain Crises (2085–2100) — Requires 25 researched technologies to unlock.
Level 5. Post-Time Travel Awakening (2100–2125) — Requires 33 researched technologies to unlock.
Level 6. Grand Transcendence & Interstellar Exodus (>2125) — Strictly locked until all 34 technologies in the Technology Tree have been completely researched (34/34).

 Tech Tree Progression Mechanics. Defeating alien incursions, neutralizing hazards (+1 Core), and repelling Zeptozoans grant steady Chronal Cores to research technologies. Once all nodes in an era are stabilized and the required tech milestone is met, the interactive Chrono-Conduit Warp Portal activates to advance to the next level.

HUD & Roadmap Telemetry. The HUD and Tech Tree now display active era progress, exact requirements for the next era, and locked warnings indicating remaining technologies needed.

Victory with new levels added.
 Me. With these updated rules and features, the game play shifted to longer games with higher game scores.

I also save (published) this updated version of the game so that it was "listed", making it visible to other people. Shown below are the new zeptozoan time travel instructions.

New time travel instructions.


 Me: Each time an alien unit arrives at a sector node, the game play pauses and a new window opens showing that alien unit in the "temporal bridge" setting (use the existing "bg_temporal_bridge" background image). A menu of options is presented to the game player: (1) speak to alien (allows the game player to request a free advanced technology), (2) teleport (moves the alien unit to an alternate node; the alien appears again at a new node with a ten second delay), (3) Reality Change (reverts the current game to the previous game level).

AI: The Temporal Bridge Encounter feature has been added, verified, and published.
 - Automatic Tactical Pause & Temporal Bridge View. Each time an alien unit (Pek, Bumpha, Phari, or Fru'wu) arrives at a sector node, the gameplay automatically pauses and an encounter window opens in the Temporal Bridge setting (using the bg_temporal_bridge image).

 - Interactive Alien Dialogue & Portrait. The window showcases the visiting alien's portrait, species name, target sector node, and thematic lore.
Three Strategic Options:
 - Speak to Alien. Conduct a diplomatic parley to request and instantly unlock a free advanced technology from the 34-Technology Tree, defusing the incursion at no cost.
 - Teleport. Displaces the alien unit to an alternate node; the alien will reappear at the new destination after a 10-second countdown (with a live radar warning indicator).
 - Reality Change. Reverts the timeline back to the previous game level (or re-stabilizes Level 1) to reshape events, while keeping all unlocked technologies and restoring sector stability to 100%.

New instructions for Temporal Bridge Encounters.

 


UNDER CONSTRUCTION

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