Using surface controls to make alien skin. |
For the image shown to the right, I started with the default skin parameters for the Genesis 8 figure and adjusted them to make a blue alien-human hybrid such as those found on the planet Ottengla. However, this scene takes place on the planet Numenes and the Genesis 2 male figure was used for the guy who has more normal human skin.
Alternate version with a pink top. |
Daz Studio animation:
Top: Daz. Bottom: Photoshop. |
nipple poke-through |
1) I played around with her eyes (see the images shown to the right).
2)
Wardrobe malfunction #1. There is a point near 21 seconds into the
video where one of her nipples pokes through the clothing. This problem
was more obvious before I reduced the size of the nipples.
animation error: hand inside body |
4) Wardrobe malfunction #2. I'm not sure why the black straps going over her shoulders don't connect to the red straps on her back.
Is this the end? |
The six second animation with her riding the yellow disc across the Abyss (180 frames) took about 24 hours to render. This may have been slowed down by the fact that my computer only has 4 Gb of RAM and Daz Studio was trying to use more than 5 Gb by the end of this movie render. It is hard for me to imagine how rendering such a simple scene can require so much RAM.
rendering madness |
Nanite Disease. In the image shown to the left it looks like nanites failed to completely assemble her body.
Ghost in the render. |
As shown below, there are four different skin tones (materials) that come with the basic Daz Studio download for use with the Genesis 8.0 figure.
Yes, eventually I successfully rendered the scene (see below, right)...
Different skin appearances by using different amounts of subsurface light scattering (0, 25, 50, 75% SSS). |
default Genesis 8 skin surface settings |
Diffuse ("base") and subsurface set to white |
The default Genesis 8 skin setting for the diffuse parameter is light cream color and the default subsurface color is orange (see image, right). Setting those colors to white results in the skin tone shown above.
skin surface all white |
Setting all skin surface parameters to white is shown in the image above. The other extreme, all black, is shown below.
skin surface all black |
Some other skin shades are shown below:
My search for a blue alien skin tone... you know it just ain't easy..... |
The Genesis 2 figure for Daz Studio. |
Outdoor scenes at a sunny beach do not offer much opportunity to explore an environment's lighting. In my stories The Alastor Network and "Meet the Phari" mention is made of the robots of Triskelion. These robots have a manufacturing facility on Triskelion where they can upgrade old robots to the newest models...
On Triskelion. In the image shown to the right, that is the same Genesis 2 figure used twice. The copy of the Genesis 2 female figure on the left shows how large the breasts can be made. This rendering was made using a "bright moon" lighting preset that comes with the basic Daz Studio download.
Robots at the repair facility on Triskelion. Genesis 8, Genesis 3, Genesis 2 figures (left to right). |
pre-made glass shader |
For this illustration (above), I wanted to depict the fact that the robots of Triskelion are composed of nanite components and they can do tricks like make their body parts change shape or even glow in the dark. For the green robot arms, I used one of the pre-made glass shaders that comes with the basic Daz Studio download (see the image to the right). I set all the colors for the shader to green and used two methods to light up the hands. For her left hand I used a point source of light and tried to put it right inside her hand. For the right hand, I just put a spotlight on it.
Next: Daz images for comics?
Related: another Daz animation.
See also: Chapter 11 of "Meet the Phari".
visit the Gallery of Book and Magazine Covers |
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