cover art by Vincent Di Fate |
In 1987, a first edition of Araminta Station was published (500 copies) and apparently each of them was signed by Jack Vance. Sadly, the cover art for that edition was generic... my guess is that Vincent Di Fate never had a chance to read Vance's novel and then create a depiction of an actual scene from the story.
In his story, Vance described Araminta Station as a small town on a distant exoplanet (Cadwal), a setting for which Vance gives us accounts of journeys by "flyer", such a the memorable foray to Mad Mountain Lodge by Glawen Clattuc, his love interest Wayness, her brother Milo and also Julian Bohost who is Glawen's rival for the attention of Wayness. As for the tall mountain towering in the image shown to the right, nothing like that appears in Vance's story. The Araminta flyers are small and utilitarian, nothing like the futuristic passenger craft in this image.
cover art by Boris Vallejo |
That is a dangerous situation for Glawen and Sessily, shown in the image to the left (this scene is on page 71 in the book). However, Glawen tells Sessily, "It's one of the first things my father taught me: never go even three feet into the wilderness without a gun." In this case, they had flown out to a wilderness site of the planet Cadwal where they could collect shed butterfly wings. Sessily used the brightly-colored insect wings to decorate the costume that she wore while performing on stage during Araminta Station's annual Parilia celebration.
Wayness |
Among the party from Yipton are several "Oomps", members of the elite force that guards the ruling strong-man of Yipton, Titus Pompo.
Wayness and her telepathic daughter |
Spoilers. I thoroughly enjoy Araminta Station, but there are several plot elements in the story that really make no sense. Perhaps the largest plot hole concerns the ruler of the Yips, Titus Pompo, the Oomphaw. Nobody from Araminta Station is ever allowed to meet Titus Pompo. When speaking, the voice of Titus Pompo is completely disguised by an electronic voice-altering device. Why should the king of the Yips be so secretive?
Perfection of Joy |
Old Time Gaming |
Old Time Gaming I mention all of the above as part of my August celebration of Jack Vance's fiction, and nothing that I say above should dissuade anyone from reading Araminta Station. Vance had learned to write at pulp speed, and fans are grateful for the large volume of his writings, so who can quibble if his stories have a few plot holes?
The issue of plot holes is relevant to my own writing. Currently, I'm 3,500 words into writing Part 3 of my new science fiction story, Old Time Gaming. The story has reached the point where Rylla realizes that she has been tricked by another Interventionist agent, Maria Green.
When Rylla was sent on her mission to Australia in 1814, she was warned to expect that her path would cross with that of Maria. In Old Time Gaming, Rylla works as an undercover agent, disguised as a school teacher: Miss Sophie McKnight of Parramatta.
Max |
Rylla was not sent off to Australia in 1814 without support. Soon after her arrival, she meets John Smith. Smith is an experienced Interventionist who has lived on Earth for the past 6,000 years, working to accelerate the pace of technological advancement. Smith is an artificial life-form and essentially immortal. He came to Australia fresh from the North Carolina gold rush, so he is well prepared to help Rylla obtain gold from the Outback. Many Sails (see below) has arranged for there to be a fiery and insuppressible sexual attraction between her two agents in Australia. Many Sails feels obligated to make certain that her operatives are sexually active and sexually satisfied as partial payment for all the hardships that she puts them through.
Rylla also must deal with her "inherited" family, the relatives of Sophie, particularly Sophie's younger brother, Max. Rylla, Smith, Elizabeth and Max journey into the wilderness west of Sydney in search of gold.
Maria Green |
In Old Time Gaming, the focus of the story is on Rylla and her adventures in Australia of the 1800s. Behind the scenes there is an ages old conflict involving alien forces who are watching over Earth and the human species. On one side of that ancient conflict are the Huaoshy, aliens from a distant galaxy. The Huaoshy are masters of advanced technologies that rely on sedrons, a type of fundamental particle that remains completely unknown to the primitive people of Earth. Struggling to attain autonomy from the technologically superior Huaoshy are R. Gohrlay and her small cadre of positronic robots.
R. Nyrtia, Viewing the Realities of Earth. |
Rylla is in old time Australia as the agent of Many Sails, an artificial life-form known as bumpha. The bumpha are helpers of the Huaoshy and Many Sails has a clear technological advantage over the positronic robots of Earth.
Rylla being observed (source). |
Many Sails faces the delicate task of making sure that Rylla accomplishes her mission on Earth while at the same time allowing R. Nyrtia and Maria Green to believe that they defeated Rylla and protected Earth's historical timeline from outside interference.
Thus, I find myself in the same predicament as Vance. I'm trying to devise a formidable adversary for Rylla while at the same time making it clear that Maria really stands no chance of defeating Rylla.
Many Sails on Earth. |
Many Sails views her relationship with the positronic robots of Earth as a kind of game. Many Sails is not content to simply deploy her agents like Rylla on the playing field of Earth while Many Sails remains in outer space. Readers of Old Time Gaming should not be surprised if Many Sails shows up on Earth and gives Rylla a helping hand with her mission.
Related Reading: Vance's Araminta Station
Next: Part 3 of Old Time Gaming.
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