Showing posts with label teasers. Show all posts
Showing posts with label teasers. Show all posts

Mar 27, 2019

Dead WS Video

My oldest video on YouTube.
a 25 MB video file (320x240)
Recently I've been playing with iMovie 9. It was 12 years ago that I started exploring YouTube and uploading video files. The oldest of my iMovie files that I can find was created in March 2005, a few weeks before the first video was uploaded to YouTube.

Pre-OSX
Before I ever used iMovie, I had long used QuickTime for editing video files. Other video editing software that I used in the 1990s was Avid VideoShop.
Before iMovie: QuickTime 6 for video editing.

QuickTime
In the era of slow modem-powered internet connections, videos were short and small. The CD-R optical disc was an early medium for sharing computer videos.
Back in the 1990s I paid to get the "Pro" version of the QuickTime Player. The primitive QuickTime video edit timeline is shown here (above, in the wormh.mov video editing window) running in "Classic" (Mac OS-9) mode on an OSX G4 computer (video) from the early 2000s.
Animated cover image for Exodemic
Ten years ago, when I started the wikifiction blog, I was still experimenting with alternatives to YouTube for uploading videos and displaying them on webpages (see this blog post).

In the old days, due to the limited amount of computer memory space, small animated GIFs were commonly used. Here is an example (image to the right) of an animated GIF. Here, the front and back cover images for the story Exodemic morph into each other. Back in 2003, I preferred the QuickTime video version of the morphing cover to the GIF.

One more animation option.

Below is the code that I used for two videos that I embedded in that blog post from 2009:
Two older options for video in a blog post.

GoAnimate
Google's non-YouTube system for videos (Google Video) eventually got shut down. YouTube was the winner in the contest to establish a convenient online video upload/download platform. Video files are the major bandwidth hogs of the internet, with YouTube by itself currently serving up about 10% of all the data carried by the internet. By 2009, there were various websites that allowed users to make videos online (example).

Here is the user interface for the older iMovie version 6 that I used back in the early and mid-2000s:
iMovie version 6 running on a G4 eMac in OSX 10.4 - See this video On YouTube.
Living in the past: my current computer.
The first computer that I used with iMovie 6 only had a 150 GB hard drive. Since a short iMovie project can easily use a GB of storage space, it would not take very long to fill up all the available memory with videos. The same basic functionality remains in the iMovie version 9 that I am now using:
iMovie version 9 running in OSX 10.13

If you have never used iMovie, here is a great tutorial for getting started with iMovie 9. Most of my video files from back in 2006 and 2007 work fine with iMovie 9, but some of my old video files go through a mysterious "conversion" process when they are opened by QuickTime version 10. If such a "converted" video file is opened in iMovie 9, it can fail to be played correctly by iMovie. So far, I've been able to open these old problem video files by specifying that iMovie open them at their original resolution, which is usually smaller than what iMovie 9 expects for a video file.

Project Fail
Importing old iMovie HD version 6 project files into iMovie 9.
The situation is worse for opening old iMovie HD project files with iMovie 9 (see the image to the left). There is an import option for this, but the old iMovie 6 project files display on my iMac as a plain folder. Never a good sign.

an iMovie HD project viewed on a computer running OSX 10.13.6
the iMovie HD project icon OSX 10.4
Inside the plain folder for the iMovie HD project are sub-folders that do have a movie folder icon and those sub-folders contain the project's media files. However, iMovie 9 fails to do anything with such an imported project. Apparently OSX 10.6 was the last version of OSX that was compatible with old iMovie HD project files. It seems silly that iMovie 9 lets me import iMovie HD projects, but then it can't use the media files in the imported project.

Old iMovie HD project "Import" into iMovie 9
without the transitions, titles and video effects.
Apparently the best you can do is use the "import movie" option, open the iMovie HD project folder and individually import each media file from the old project.

So, while the user interfaces for iMovie 6 and iMovie 9 seem quite similar, Apple apparently changed all of the details for how iMovie deals with transitions, titles and video effects. 😞

SlowTime
iMovie video processing
I have iDVD on my older Macs, but Apple discontinued iDVD. It was one of the more fun pieces of software for Macs; apparently too good for Apple. The old .dv files will play on newer Macs using QuickTime Player. Sadly, only about half of my DVDs made by iDVD play under OSX 10.13 (they still play on my old OSX 10.4 computer that made them).

Apple was pretty funny when it coined the term "quicktime" for its video file processing software. As it was in 2005, when I first used iMovie, working with video on a Mac can not only lead to a shortage of memory space, but also much time spent waiting while iMovie "processes" videos.

the "elf"
Importing a 3 minute video clip into iMovie 9 can take 15 minutes on my iMac with a 2.5 GHz Intel Core i5. Part of the problem is that iMovie 9 is 32-bit  software. Yawn. 😴 iMovie 9 is fun to use, but I wish it had some of my favorite iMovie 6 scene transitions and special effects. Oh, well. iMovie 9 has its own new cool features for me to play with.
a 1.18 GB video file (1080p)
1,920 x 1,080 pixels

Science Fiction Videos
I have fun making short videos about my science fiction stories. To experiment with iMovie 9, I made an 8 minute video about The Dead Widower Society. The video explains how the novel Araminta Station by Jack Vance inspired my new story. View the video on YouTube.

Click here to visit this (above) YouTube video playlist for science fiction story trailers.


Next: a decade in science fiction blogging

Related Reading: high resolution GIFs

Jan 10, 2016

Teaser Time

Cover art by Vincent Di Fate
I recently made plans to begin a project aimed at developing my ability to write short and effective "teasers" for long works of fiction. Of course, as for any good New Year's resolution, I've found ways to avoid starting this new project. Rather than go short, instead I've been putting together a 30,000 word-long pair of introductory chapters for The League of Yrinna.

Teasing
Star Trek: Trullion
It was almost six years ago that I had a blog post called Teaser Tuesday (#1). Maybe some day there will be a #2, but I'm not making any promises along those lines. Occasionally I do quote from my favorite stories, usually from a novel that was written by Jack Vance (see below).

I'm currently in the mood for a different kind of teasing, more in the spirit of short teaser videos for films. When I gave Gohrlay an assignment to create a short "abstract" for part of her life's story, she came back at me with, "If it is so easy, then you write a teaser for The League of Yrinna."

Efraim
Of course, I immediately began searching for reasons to not take up that challenge. Since I'm 'only' two chapters into the novel, that means I'm still not certain exactly how to describe my fan fiction sequel to Jack Vance's novel, Trullion. AND, you know I'm desperate to avoid writing a "teaser" for The League of Yrinna when I'm coming up with delay tactics like pleading, "But I still need to edit the end of Chapter 2."

Marune
In order to write The League of Yrinna, I have been looking back at details in Vance's Alastor Cluster novels. It is dangerous to look too closely at anything in the science fiction genre. Example: book covers. I recently took time to complain about the book cover blurbs on my copy of Vance's novel, Ecce and Old Earth.

The back cover blurb on my copy of Marune is amusing:

"... the Connatic ruled the sprawling Alastor Cluster. . . and kept track of the doings of each of his trillion or more subjects."

This is an intriguing idea, but it is not the story that Vance told. However, in The League of Yrinna, I imagine that the Connatic has been equipped with a Phari endosymbiont. What if that gave him the power to access every person's replicoid within the Hierion Domain?

I originally imagined replicoids as being the invention of R. Gohrlay. She needed them in order to take advantage of the Momentum of Time and cause the same people to appear in each Reality of Earth.

Original cover art by Walter Popp
Might the Phari have created replicoids for some other purpose? I imagine that the goal of the pek is to help creatures like we humans transcend our hadronic existence and merge with the Huaoshy in the Sedronic Domain. I imagine that the Phari have less advanced technology than the pek, but it is not clear exactly what their abilities include. Maybe the goal of the Phari is to convert biological life forms into artificial life forms that reside in the Hierion Domain.

Part 3
hussade masks
Moving towards Part 3 of The League of Yrinna, I want to have the Connatic resign his office and participate in the Clarke/Vance/Asimov effort to make contact with the Phari.

The game of hussade is going to play an important part during the time when Glinnes and Duissane are on Yrinna. I imagine that the Phari are responsible for the popularity of hussade in Alastor Cluster. Here is what the back cover blurb says on my copy of Trullion:

"The Trill were a lackadaisical, easy-living race - except for the planetwide game of hassade when a ferocious instinct for gambling drove them to risk all -"

Jantiff
Yes, the publisher even misspelled "hussade" as "hassade" on the cover. However, I like the idea that humans in Alastor Cluster have a kind of instinctive obsession with the game. This idea will be taken to the extreme on Yrinda where the outcome of hussade games is used as a kind of lottery for human breeding experiments. Glinnes and Duissane will become caught up in the efforts of the Phari to produce a new type of human that is fully compatible with Phari endosymbionts.

Wyst
I wonder if the person who wrote the back cover blurb on my copy of Wyst even read the story. It includes this statement about Alastor Cluster's people: "... whose sole protector of law was the mysterious person known as the Connatic." That rather awkward phrasing makes me think of Asimov's laws of robotics.

source
What if the Phari are some kind of automated system that is continually scanning the galaxy for new space-faring species and absorbing them into an advanced civilization that exists inside the Hierion Domain? The artificial life forms within the Hierion Domain might have long ago lost interest in the hadronic domain.

in the Ekcolir Reality
I'm imagining that the Phari follow a set of rules or Laws. While following the dictates of those Laws, they have designed the Idite clan as a way to produce a series of Connatics who can help keep pushing the human population of the Cluster towards the ultimate Phari goal of putting an end to humanity as a biological phenomenon and shifting our species towards a new existence as artificial life forms.

Next:  caught up in the Phari web

visit the Gallery of Book and Magazine Covers

Jan 7, 2016

Short Game

cover art by Frank Kelly Freas
2015 Fantasy Challenge
I'm a creature of habit and I like to perform little experiments that test the possibility of changing my ways. Last year I challenged myself to to write a fantasy story.

For my 2016 Change Challenge, I'm going to play a little game that will challenge me to write shorter, more streamlined stories and story summaries.

Reading Disease: I'll read anything. source
Why Bother?
I recently complained about the pulp science fiction magazine practice of paying authors by the word. As a consequence of that bu$iness practice, we ended up with many pages of pulp science fiction that were just "filler" for magazines that needed to reach an arbitrarily established page size each month.

To some extent, we fans of Sci Fi were to blame... we'll read anything with the label "science fiction" on it, even if the story is low quality. There is a similar problem in the current era. Word processors and the internet facilitate the creation of long, bloated novels and series of novels. Too few authors have the self-discipline to strive for brevity. I know I don't.

Alastor Cluster
Science fiction, because of its very subject matter, has a special problem with brevity. Authors are expected to imagine and describe entire new worlds. Describing a new science fiction universe and making it intelligible to readers can take much effort and many pages. After Sci Fi fans have been led to a new world, there is temptation to trap them there and subject readers to yet more stories set in that now-familiar fictional universe.

Personally, I really do prefer to read longer stories and most of my all-time favorite stories are parts of novel series and I've long avoided writing short stories. I particularly despise trying to fit short stories into a predefined size limit.

Some authors are masters at crafting chapter-sized chunks of stories. A bunch of these mini-stories can then be strung together sequentially into a longer work. I've never enjoyed that kind of thing. I don't like such an artificial and stuttering presentation, particularly when false climaxes have to be made for each chapter. My default path to reading and writing bliss is thus to go long, but I want to challenge myself to imagine shorter.

Information Overload
I've been reading science fiction for over 4 decades, and I've long wished for a simple way to know what I'm getting into before buying novels. During the same time, I've also read a large number of biological science journal articles. It is common practice in the biomedical literature for authors to provide a short summary of their article. Readers can quickly read an abstract before deciding if they should bother to read the rest of the article.

For novels, it has been conventional practice for publisher$ to trick readers into buying. Book cover blurbs are often misleading marketing tools rather than honest depictions of what awaits inside. I've learned that I can't rely on book cover blurbs to accurately inform me about a book's contents.

Cadwal Chronicles: Book 2
Here are three examples of deceptive marketing and reader baiting from the back cover of my copy of Ecce and Old Old Earth (1992 Tor edition):
1) "a conspiracy of humans and aliens" Jack Vance is well known for writing stories in which aliens conspire to trick and enslave humans. This is not what the three novels in the Cadwal Chronicles are about, so putting this on the cover is offensively misleading.
2) "the scientific houses of Cadwal" In Vance's novel The Language of Pao, there are are what could be called "scientific houses". There is no such thing in the books of the Cadwal Chronicles.
3) "there are ancient crimes to be discovered" In Vance's novel Emphyrio there are what could be called "ancient crimes" that need to be revealed by the protagonist. In the Cadwal Chronicles there is a crime (the murder of the protagonist's mother) that is 20 years in the past, and Frons Nisfit stole and sold some Naturalist Society property (including the Cadwal Charter) several decades previously, but using the term "ancient crimes" in the context of the cover for this novel is misleading. And these crimes are not "discovered"; rather, the mysteries associated with them are solved.
 
Cadwal Chronicles: book 3
Book publisher$ like Tor routinely engage in this kind of deceptive marketing. And don't even get me started on the topic of cover art that has nothing to do with the story. I want to find ways to clearly and concisely communicate the nature of my own stories to readers, not trick them.

Short and Sweet
Bottom line: I prefer long fiction, but I want to experiment with going shorter. Going shorter does not come easy to me, so this is going to be challenging and I might fall flat on my face (that's okay, in 2015 I tried to write a fantasy story and basically failed). In particular, I want to challenge myself to write shorter versions of long stories and honest summaries of stories that can be aids to readers who are struggling to search through the vast ocean of available science fiction stories for the specific types of stories that they enjoy.  Question: Is it true that even a very long science fiction story can always be "boiled down" or encapsulated or expressed as a short "teaser story"? I'm skeptical, but this idea intrigues me.

Lost
source
I suppose there are few things more frustrating for book publishers than to put out a wonderful novel and have the world fail to notice. Why put an accurate book description on a cover when doing do might "trick" readers into thinking the book is boring? This is a real danger for authors such as Vance who can start with a simple plot as the skeleton of a story and turn it into a festival for readers. Are there some books for which any concise summary will fail to capture the book's magic?

Gohrlay's visit to Earth
The Editor
I've been playing around with the idea that I am just "the editor" of the Exode Trilogy. I have fun imagining that people such as Thomas, Gohrlay and the Atlantis Clones write the "chapters" of the Exode stories and then it is my job to cobble all those "chapters" into a coherent set of novels.

Here in 2016 I want to take this game play to a new level. I'm going to start making editorial demands on Gohrlay and the other authors who are telling the Exode story. In particular, I'm going to demand that folks like Gohrlay submit short "teasers" to accompany their long writings.

Foundations of Eternity
My model for these "teasers" is going to be the "abstracts" that are placed at the beginning of scientific journal articles. The "teasers" that I ask for are not going to be marketing devices, they are going to be aids to the reader. An additional rule is going to be "no jargon allowed." The story teasers need to be in plain English.

Target 1
For about the past 6 months I've been planning on re-writing the first chapter of Foundations of Eternity. I figured out a way to get Gohrlay to do this particular writing project, and it is only fair that she be allowed to tell, in her own words, how she died. But I'm going to insist that she start by providing me with a short (less than 500 word) "abstract" of the story.

Multiple Tracks
cover art by Boris Vallejo
We no longer need to be trapped by the restrictions that are inherent in print publishing. Why can't there be multiple versions of science fiction stories? I'm imagining short, medium and long-length versions of the same story. Let each reader decide which version they want to read.

A Model
My hard-cover copy of Jack Vance's Araminta Station is 554 pages long. I greatly enjoy that novel, but I can't escape the feeling that it is longer than it needed to be. At the start of the second book in the Cadwal series, Vance provided a 17 page-long synopsis of Araminta Station.

building R. Gohrlay
When I wrote the first chapter of Foundations of Eternity, I was trying to convey the idea that Gohrlay's telepathic ability (largely unconscious) was providing her with clues about the fact that her secret mission to Earth could never really go undetected. The chapter ended up at 9,000 words, probably longer than it should have been. I suspect that Gohrlay's version of the story will be of a similar length.

Foundations of Eternity
Vance found a way to condense the 554 pages of Araminta Station down to just 17 summary pages, so (theoretically) that 9,000 word chapter in Foundations of Eternity could have a similarly scaled-down abstract of 275 words. Get to it, girl.

Related Reading: Contact Ascension
Nov. 2016 update: shortness
Next: from Numenes to Yrinna
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